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Game Audio Programming 3: Principles and Practices, 


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Цена: 8726.00р.
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Название:  Game Audio Programming 3: Principles and Practices
ISBN: 9780367348045
Издательство: Taylor&Francis
Классификация:


ISBN-10: 0367348047
Обложка/Формат: Paperback
Страницы: 275
Вес: 0.42 кг.
Дата издания: 31.08.2020
Язык: English
Иллюстрации: 26 halftones, black and white; 53 illustrations, black and white
Размер: 156 x 234 x 21
Читательская аудитория: Tertiary education (us: college)
Основная тема: Multimedia
Подзаголовок: Principles and practices
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.


Getting Started with C++ Audio Programming for Game Developm

Автор: Gouveia David
Название: Getting Started with C++ Audio Programming for Game Developm
ISBN: 1849699097 ISBN-13(EAN): 9781849699099
Издательство: Неизвестно
Рейтинг:
Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

The Complete Guide To Game Audio

Автор: Marks
Название: The Complete Guide To Game Audio
ISBN: 1138795380 ISBN-13(EAN): 9781138795389
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

New realities in audio

Автор: Schutze, Stephan Irwin-schutze, Anna
Название: New realities in audio
ISBN: 1138740829 ISBN-13(EAN): 9781138740822
Издательство: Taylor&Francis
Рейтинг:
Цена: 21437.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.

Principles of Game Audio and Sound Design

Автор: Sinclair
Название: Principles of Game Audio and Sound Design
ISBN: 1138738964 ISBN-13(EAN): 9781138738966
Издательство: Taylor&Francis
Рейтинг:
Цена: 22968.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Principles of Game Audio and Sound Design

Автор: Sinclair
Название: Principles of Game Audio and Sound Design
ISBN: 1138738972 ISBN-13(EAN): 9781138738973
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

New Realities in Audio

Автор: Schutze Stephan
Название: New Realities in Audio
ISBN: 1138740810 ISBN-13(EAN): 9781138740815
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.

Narrative Tactics For Mobile And So

Автор: Kristen Finley
Название: Narrative Tactics For Mobile And So
ISBN: 1498780784 ISBN-13(EAN): 9781498780780
Издательство: Taylor&Francis
Рейтинг:
Цена: 7654.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.

Surviving game school...and the game industry after that

Автор: Lynch, Michael Earle, Adrian
Название: Surviving game school...and the game industry after that
ISBN: 1138568090 ISBN-13(EAN): 9781138568099
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life's goals and building and keeping a sensible balance between work and everything else.

 

Key Features:

  • What you can expect from a top college Game Design Program, from an experienced college professor
  • What to expect while working in the games industry, from 25-year veteran game developer.
  • How to find an industry job after gaining a relevant college degree
  • How to build and maintain a satisfying career in the games industry
We Deserve Better Villains: A Video Game Design Survival Guide

Автор: Jai Kristjan
Название: We Deserve Better Villains: A Video Game Design Survival Guide
ISBN: 0367184796 ISBN-13(EAN): 9780367184797
Издательство: Taylor&Francis
Рейтинг:
Цена: 6889.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.

Game Audio Programming 3: Principles and Practices

Название: Game Audio Programming 3: Principles and Practices
ISBN: 0367354136 ISBN-13(EAN): 9780367354138
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.

Story Structure And Development

Автор: Caldwell
Название: Story Structure And Development
ISBN: 149878173X ISBN-13(EAN): 9781498781732
Издательство: Taylor&Francis
Рейтинг:
Цена: 8114.00 р.
Наличие на складе: Поставка под заказ.

Описание:

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story."

Key Features

  • Consolidates into one text universal story structure used across the digital media industry
  • Includes enormous visuals that illustrate and reinforce concepts for visual learners
  • Organizes content for faculty to use sections in a non-linear manner
  • Includes chapter objectives, review questions, and key terms to guide the reader
  • JavaScript for Sound Artists

    Автор: Turner
    Название: JavaScript for Sound Artists
    ISBN: 1138961531 ISBN-13(EAN): 9781138961531
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 4898.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser.

    Key Features

  • Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations.
  • Downloadable code examples and links to additional reference material included on the books companion website.
  • This book makes learning programming more approachable to nonprofessional programmers
  • The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

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