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Surviving game school...and the game industry after that, Lynch, Michael Earle, Adrian


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Цена: 7195.00р.
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При оформлении заказа до: 2025-08-29
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Автор: Lynch, Michael Earle, Adrian
Название:  Surviving game school...and the game industry after that
ISBN: 9781138568099
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1138568090
Обложка/Формат: Paperback
Страницы: 307
Вес: 0.57 кг.
Дата издания: 20.02.2018
Язык: English
Размер: 181 x 255 x 24
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Internet guides & online services, COMPUTERS / Programming / Games
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Поставляется из: Европейский союз
Описание:

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about lifes goals and building and keeping a sensible balance between work and everything else.

 

Key Features:

  • What you can expect from a top college Game Design Program, from an experienced college professor
  • What to expect while working in the games industry, from 25-year veteran game developer.
  • How to find an industry job after gaining a relevant college degree
  • How to build and maintain a satisfying career in the games industry



3D Math Primer for Graphics and Game Development

Автор: Dunn Fletcher
Название: 3D Math Primer for Graphics and Game Development
ISBN: 1568817231 ISBN-13(EAN): 9781568817231
Издательство: Taylor&Francis
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Цена: 16078.00 р.
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Описание: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.

It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Physics for Game Developers, 2 ed.

Автор: Bourg David
Название: Physics for Game Developers, 2 ed.
ISBN: 1449392512 ISBN-13(EAN): 9781449392512
Издательство: Wiley
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Цена: 6334.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: If you want to enrich your game`s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You`ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.

Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 12707.00 р.
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Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Game feel

Автор: Swink, Steve
Название: Game feel
ISBN: 0123743281 ISBN-13(EAN): 9780123743282
Издательство: Taylor&Francis
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Цена: 7195.00 р.
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Описание: "Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper voice.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
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Цена: 5701.00 р.
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Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
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Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Unity 2017 Mobile Game Development

Автор: Doran, John P
Название: Unity 2017 Mobile Game Development
ISBN: 1787288714 ISBN-13(EAN): 9781787288713
Издательство: Неизвестно
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Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS

Key Features

  • One-stop solution to becoming proficient in mobile game development using Unity 2017
  • Port your Unity games to popular platforms such as iOS and Android
  • Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017.

Book Description

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.

Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.

What you will learn

  • Use Unity to build an endless runner game
  • Set up and deploy a project to a mobile device
  • Create interesting gameplay elements using inputs from your mobile device
  • Monetize your game projects with Unity ads and in-app purchases
  • Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs.
  • How to submit your game to the iOS and Android app stores
Mastering SFML Game Development

Название: Mastering SFML Game Development
ISBN: 178646988X ISBN-13(EAN): 9781786469885
Издательство: Неизвестно
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Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Create complex and visually stunning games using all the advanced features available in SFML developmentAbout This Book* Build custom tools, designed to work with your specific game. * Use raw modern OpenGL and go beyond SFML. * Revamp your code for better structural design, faster rendering, and flashier graphics.

* Use advanced lighting techniques to add that extra touch of sophistication. * Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is ForThis book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general.

No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn* Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques* Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic* Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation* Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes* Get a complete grip on the best practices and industry grade game development design patterns used for AAA projectsIn DetailSFML is a cross-platform software development library written in C++ with bindings available for many programming languages.

It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run.

By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good.

After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.

Style and approachThis book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry

Автор: Ergin Bulut
Название: A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry
ISBN: 1501746537 ISBN-13(EAN): 9781501746536
Издательство: Mare Nostrum (Eurospan)
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Цена: 3380.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South.

A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives.

Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.

--Vicki Mayer, Tulane University, author of Almost Hollywood, Nearly New Orleans
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry

Автор: Ergin Bulut
Название: A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry
ISBN: 1501746529 ISBN-13(EAN): 9781501746529
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 16302.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South.

A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives.

Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.

Learning Game AI Programming with Lua

Автор: David Young
Название: Learning Game AI Programming with Lua
ISBN: 1783281332 ISBN-13(EAN): 9781783281336
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.


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