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Surviving game school...and the game industry after that, Lynch, Michael Earle, Adrian


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Цена: 7195.00р.
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Автор: Lynch, Michael Earle, Adrian
Название:  Surviving game school...and the game industry after that
ISBN: 9781138568099
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1138568090
Обложка/Формат: Paperback
Страницы: 307
Вес: 0.57 кг.
Дата издания: 20.02.2018
Язык: English
Размер: 181 x 255 x 24
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Internet guides & online services, COMPUTERS / Programming / Games
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Поставляется из: Европейский союз
Описание:

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about lifes goals and building and keeping a sensible balance between work and everything else.

 

Key Features:

  • What you can expect from a top college Game Design Program, from an experienced college professor
  • What to expect while working in the games industry, from 25-year veteran game developer.
  • How to find an industry job after gaining a relevant college degree
  • How to build and maintain a satisfying career in the games industry



Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 12707.00 р.
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Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

3D Math Primer for Graphics and Game Development

Автор: Dunn Fletcher
Название: 3D Math Primer for Graphics and Game Development
ISBN: 1568817231 ISBN-13(EAN): 9781568817231
Издательство: Taylor&Francis
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Цена: 16078.00 р.
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Описание: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.

It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Physics for Game Developers, 2 ed.

Автор: Bourg David
Название: Physics for Game Developers, 2 ed.
ISBN: 1449392512 ISBN-13(EAN): 9781449392512
Издательство: Wiley
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Цена: 6334.00 р.
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Описание: If you want to enrich your game`s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You`ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.

Learning Game AI Programming with Lua

Автор: David Young
Название: Learning Game AI Programming with Lua
ISBN: 1783281332 ISBN-13(EAN): 9781783281336
Издательство: Неизвестно
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Цена: 9010.00 р.
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Описание: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Game feel

Автор: Swink, Steve
Название: Game feel
ISBN: 0123743281 ISBN-13(EAN): 9780123743282
Издательство: Taylor&Francis
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Цена: 7195.00 р.
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Описание: "Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper voice.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
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Цена: 5701.00 р.
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Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Lean Game Development

Автор: Julia Naomi Rosenfield Boeira
Название: Lean Game Development
ISBN: 1484232151 ISBN-13(EAN): 9781484232156
Издательство: Springer
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Цена: 3492.00 р.
Наличие на складе: Поставка под заказ.

Описание: Apply lean frameworks and other concepts of software development to the process of your game development.

Mastering SFML Game Development

Название: Mastering SFML Game Development
ISBN: 178646988X ISBN-13(EAN): 9781786469885
Издательство: Неизвестно
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Цена: 9010.00 р.
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Описание: Create complex and visually stunning games using all the advanced features available in SFML developmentAbout This Book* Build custom tools, designed to work with your specific game. * Use raw modern OpenGL and go beyond SFML. * Revamp your code for better structural design, faster rendering, and flashier graphics.

* Use advanced lighting techniques to add that extra touch of sophistication. * Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is ForThis book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general.

No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn* Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques* Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic* Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation* Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes* Get a complete grip on the best practices and industry grade game development design patterns used for AAA projectsIn DetailSFML is a cross-platform software development library written in C++ with bindings available for many programming languages.

It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run.

By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good.

After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.

Style and approachThis book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

Inside the Video Game Industry

Автор: Nichols Randy
Название: Inside the Video Game Industry
ISBN: 0415828287 ISBN-13(EAN): 9780415828284
Издательство: Taylor&Francis
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Цена: 7961.00 р.
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Описание: Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

Swift 3 game development -

Автор: Haney, Stephen
Название: Swift 3 game development -
ISBN: 1787127753 ISBN-13(EAN): 9781787127753
Издательство: Неизвестно
Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0About This Book* Create and design games for iPhone and iPad using SpriteKit and Swift 3.0* Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game* This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum funWho This Book Is ForIf you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

What You Will Learn* Deliver powerful graphics, physics, and sound in your game by using SpriteKit* Set up the scene using the new capabilities of the scene editor and custom classes* Maximize gameplay with little-known tips and strategies for fun and repeatable action* Make use of animations, graphics, and particles to polish your game* Understand the current mobile monetization landscape to choose the best option for your own situation* Integrate your game with Game Center so that your players can share their high scores and achievements* Publish your game to the App Store and enjoy people playing your gamesIn DetailSwift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups.

To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.

By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approachThis project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.

Game design workshop

Автор: Fullerton, Tracy (university Of Southern Californi
Название: Game design workshop
ISBN: 1138098809 ISBN-13(EAN): 9781138098800
Издательство: Taylor&Francis
Рейтинг:
Цена: 21437.00 р.
Наличие на складе: Поставка под заказ.

Описание: Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.


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