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Game feel, Swink, Steve

Варианты приобретения
Цена: 7803р.
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: 561 шт.  Склад Америка: 96 шт.  
При оформлении заказа до: 30 май 2022
Ориентировочная дата поставки: Июнь

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Автор: Swink, Steve   (Стив Свинк)
Название:  Game feel
Перевод названия: Стив Свинк: Чувство игры
ISBN: 9780123743282
Издательство: Taylor&Francis
ISBN-10: 0123743281
Обложка/Формат: Paperback
Страницы: 376
Вес: 0.708 кг.
Дата издания: 19.11.2008
Язык: English
Иллюстрации: Approx. 190 illustrations
Размер: 232 x 191 x 22
Читательская аудитория: Professional & vocational
Подзаголовок: A game designer`s guide to virtual sensation
Поставляется из: Англии

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Цена: 4536 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
Цена: 6532 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Game User Experience Evaluation

Автор: Bernhaupt Regina
Название: Game User Experience Evaluation
ISBN: 3319159844 ISBN-13(EAN): 9783319159843
Издательство: Springer
Цена: 16334 р.
Наличие на складе: Нет в наличии.

Описание: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches.

New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Pixel Art for Game Developers

Автор: Silber
Название: Pixel Art for Game Developers
ISBN: 1482252309 ISBN-13(EAN): 9781482252309
Издательство: Taylor&Francis
Цена: 9618 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before... a very timely book.—Chris Totten, George Mason University, Washington, DC, USA

Postmortems from Game Developer

Автор: Austin Grossman
Название: Postmortems from Game Developer
ISBN: 1578202140 ISBN-13(EAN): 9781578202140
Издательство: Taylor&Francis
Цена: 5988 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The popular Postmortem column in "Game Developer" magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques.

Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs. "Postmortems from Game Developer" enhances your project management skills by showcasing projects from start to finish with candid, thorough, and specific accounts of the good and bad decisions made along the way.

Game design workshop

Автор: Fullerton, Tracy
Название: Game design workshop
ISBN: 0240809742 ISBN-13(EAN): 9780240809748
Издательство: Taylor&Francis
Цена: 4717 р.
Наличие на складе: Поставка под заказ.

Описание: Helps you master the craft of game design so you can create a combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach design skills.

The Well-Played Game: A Player`s Philosophy

Автор: DeKoven Bernie, De Koven Bernard
Название: The Well-Played Game: A Player`s Philosophy
ISBN: 0262019175 ISBN-13(EAN): 9780262019170
Издательство: MIT Press
Цена: 3938 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Reprint of: Garden City, N.Y.: Anchor Press, 1978. With new preface.

Game Ai Pro 3

Название: Game Ai Pro 3
ISBN: 1498742580 ISBN-13(EAN): 9781498742580
Издательство: Taylor&Francis
Цена: 12159 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Procedural Generation In Game Desig

Название: Procedural Generation In Game Desig
ISBN: 1498799191 ISBN-13(EAN): 9781498799195
Издательство: Taylor&Francis
Цена: 9436 р.
Наличие на складе: Поставка под заказ.


Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders' experiences and lessons from award-winning games
  • World's finest guide for how to begin thinking about procedural design
Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)

Автор: Ladd
Название: Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)
ISBN: 0470212845 ISBN-13(EAN): 9780470212844
Издательство: Wiley
Цена: 25229 р.
Наличие на складе: Поставка под заказ.

Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.

Interactive Stories and Video Game Art

Автор: Solarski Chris
Название: Interactive Stories and Video Game Art
ISBN: 1498781500 ISBN-13(EAN): 9781498781503
Издательство: Taylor&Francis
Цена: 7803 р.
Наличие на складе: Есть у поставщика Поставка под заказ.


The success of storytelling in games depends on the entire development team--game designers, artists, writers, programmers and musicians, etc.--working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories
Beginning Platino Game Engine

Автор: Nandy
Название: Beginning Platino Game Engine
ISBN: 1484224833 ISBN-13(EAN): 9781484224830
Издательство: Springer
Цена: 4008 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

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