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Forms and functions of endings in narrative digital games, Herte, Michelle


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Автор: Herte, Michelle
Название:  Forms and functions of endings in narrative digital games
ISBN: 9780367479916
Издательство: Taylor&Francis
Классификация:

ISBN-10: 0367479915
Обложка/Формат: Hardcover
Страницы: 266
Вес: 0.67 кг.
Дата издания: 08.09.2020
Серия: Routledge advances in game studies
Язык: English
Иллюстрации: 40 halftones, black and white
Размер: 161 x 240 x 24
Читательская аудитория: Undergraduate
Рейтинг:
Поставляется из: Европейский союз
Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.


Every Game is an Island: Endings and Extremities in Video Games

Автор: Riccardo Fassone
Название: Every Game is an Island: Endings and Extremities in Video Games
ISBN: 1501316613 ISBN-13(EAN): 9781501316616
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.

Game Narrative Toolbox

Автор: Heussner Tobias
Название: Game Narrative Toolbox
ISBN: 1138787086 ISBN-13(EAN): 9781138787087
Издательство: Taylor&Francis
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Цена: 5970.00 р.
Наличие на складе: Поставка под заказ.

Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.

Happy Endings in Hollywood Cinema: Cliche, Convention and the Final Couple

Автор: MacDowell James
Название: Happy Endings in Hollywood Cinema: Cliche, Convention and the Final Couple
ISBN: 0748699775 ISBN-13(EAN): 9780748699773
Издательство: Bloomsbury Academic
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Цена: 4750.00 р.
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Описание: Offers a critical study of the `happy ending` in classical and contemporary Hollywood cinema. This book encourages students and scholars of film to reconsider some tenacious critical preconceptions, inviting them to approach afresh their understandings of perhaps the most infamous narrative convention in Hollywood cinema.

Adapting endings from book to screen

Название: Adapting endings from book to screen
ISBN: 0367200686 ISBN-13(EAN): 9780367200688
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book offers a new perspective on adaptation of books to the screen; by focusing on endings, new light is shed on this key facet of film and television studies. The authors look at a broad range of case studies from different genres, eras, countries and formats to analyse literary and cinematic traditions and ideological issues.

Not All Fairy Tales Have Happy Endings

Автор: Williams Ken
Название: Not All Fairy Tales Have Happy Endings
ISBN: 1716727367 ISBN-13(EAN): 9781716727368
Издательство: Неизвестно
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Цена: 7469.00 р.
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Описание: Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.

Interactive digital narrative

Название: Interactive digital narrative
ISBN: 1138782394 ISBN-13(EAN): 9781138782396
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание: The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives.

Narrative Tactics for Mobile and Social Games

Автор: Kristen Finley
Название: Narrative Tactics for Mobile and Social Games
ISBN: 1138613932 ISBN-13(EAN): 9781138613935
Издательство: Taylor&Francis
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Цена: 20671.00 р.
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Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.

Narrative Tactics For Mobile And So

Автор: Kristen Finley
Название: Narrative Tactics For Mobile And So
ISBN: 1498780784 ISBN-13(EAN): 9781498780780
Издательство: Taylor&Francis
Рейтинг:
Цена: 7654.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.

Digital Zombies, Undead Stories: Narrative Emergence and Videogames

Автор: Lawrence May
Название: Digital Zombies, Undead Stories: Narrative Emergence and Videogames
ISBN: 1501363549 ISBN-13(EAN): 9781501363542
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

Digital narrative spaces

Название: Digital narrative spaces
ISBN: 0367514435 ISBN-13(EAN): 9780367514433
Издательство: Taylor&Francis
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Цена: 5358.00 р.
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Описание: There is a broad consensus that digital narrative is "spatial," but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship to explore the relationship between story and space across these disciplines. This volume includes an introduction with Marie-Laure Ryan’s typology of space, followed by thought-provoking individual chapters which explore innovative explorations of electronic literature, locative media, literary tourism, and the mapping of real-world literary spaces. The collection closes with an essay analyzing continuities and discontinuities in theory of space across the chapters. This volume will provide an important framework for establishing a dialogue across disciplines and future scholarship in these fields.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Автор: Nae Andrei
Название: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
ISBN: 0367894114 ISBN-13(EAN): 9780367894115
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Digital Narrative Spaces: An Interdisciplinary Examination

Автор: Punday Daniel
Название: Digital Narrative Spaces: An Interdisciplinary Examination
ISBN: 0367514443 ISBN-13(EAN): 9780367514440
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship, to explore the relationship between story and space across these disciplines.


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