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Opinions Throughout History: Sports & Games, Micah Issit


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Цена: 27443.00р.
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Автор: Micah Issit
Название:  Opinions Throughout History: Sports & Games
ISBN: 9781642658484
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1642658480
Обложка/Формат: Hardcover
Страницы: 600
Вес: 0.00 кг.
Дата издания: 30.08.2021
Серия: Reference/Librarianship
Язык: English
Читательская аудитория: College/higher education
Ключевые слова: General encyclopaedias,Indoor games,Sports & outdoor recreation,Yearbooks, annuals, almanacs, REFERENCE / Encyclopedias
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Поставляется из: Англии
Описание: This exciting new series offers a wide range of insights into long-standing issues that Americans are most concerned about, and those that have encouraged vigorous debate among politicians and citizens at large. Using carefully chosen original documents that cover a wide time span, Opinions Throughout History weaves a thoughtful and easy-to-understand analysis of how public opinion is formed and evolves, starting the discussion at an historical, seminal moment, and ending with where we stand today.


Opinions Throughout History: Law Enforcement in America

Автор: Micah Issit
Название: Opinions Throughout History: Law Enforcement in America
ISBN: 1642658464 ISBN-13(EAN): 9781642658460
Издательство: Mare Nostrum (Eurospan)
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Цена: 24453.00 р.
Наличие на складе: Нет в наличии.

Описание: This volume of Opinions Throughout History takes a look at the history and philosophy of policing in America from the vigilante slave catchers of the American South, to the first modern police departments of the Northeast, to the drug war of the 1980s and 1990s.

The Minds Behind Sports Games: Interviews with Cult and Classic Video Game Developers

Автор: Patrick Hickey Jr
Название: The Minds Behind Sports Games: Interviews with Cult and Classic Video Game Developers
ISBN: 1476679339 ISBN-13(EAN): 9781476679334
Издательство: Mare Nostrum (Eurospan)
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Цена: 6098.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Featuring interviews with the creators of 35 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time.

Автор: Andy Miles
Название: As Stubble to our Swords: Scenarios and Army Lists for The Kingdom Is Ours Fast Play Rules for Wargaming the English Civil War Period
ISBN: 1912174073 ISBN-13(EAN): 9781912174072
Издательство: Marston Book Services
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Цена: 3356.00 р.
Наличие на складе: Поставка под заказ.

Описание: Following on from the success of ‘The Kingdom is Ours’ English Civil War fast play rules set comes the first of its companion volumes ‘As Stubble to our Swords’. This new supplement is full of features and games ideas that build upon the existing rule system. English Civil War enthusiasts Andy Miles and Charles Singleton have created a series of highly playable scenarios and army lists to develop your forces from. The scenarios chosen aim to present the player with new games, whilst the army lists offer a fresh interpretation of the forces that fought in the conflict. Whilst written with the original set of rules in mind, the lists and scenarios are easily adaptable to other popular gaming systems. Some of the country’s leading figure painting experts also show their techniques in easy step by step guides.

Opinions Throughout History: Presidential Authority

Автор: Micah Issit
Название: Opinions Throughout History: Presidential Authority
ISBN: 1642654507 ISBN-13(EAN): 9781642654509
Издательство: Mare Nostrum (Eurospan)
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Цена: 27443.00 р.
Наличие на складе: Нет в наличии.

Описание: This new series from Grey House offers in-depth, single volumes that follow the debate, or path, to a decision on a controversial topic as it evolved throughout history. Each volume offers a wide range of opinion essays and editorials, speeches, and journal articles and expert analysis.

Winning 42: Strategy and Lore of the National Game of Texas

Автор: Dennis Roberson
Название: Winning 42: Strategy and Lore of the National Game of Texas
ISBN: 1682830578 ISBN-13(EAN): 9781682830574
Издательство: Mare Nostrum (Eurospan)
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Цена: 2376.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest. Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back over a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace. Replete with championship statistics and stories from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life.

Board Games: Throughout the History and Multidimensional Spaces

Автор: Kyppo Jorma
Название: Board Games: Throughout the History and Multidimensional Spaces
ISBN: 9813233524 ISBN-13(EAN): 9789813233522
Издательство: World Scientific Publishing
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Цена: 18216.00 р.
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Описание: In this richly illustrated book, Dr Jorma Kyppoe explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China.

Collaborative Worldbuilding for Writers and Gamers

Автор: Hergenrader Trent
Название: Collaborative Worldbuilding for Writers and Gamers
ISBN: 1350016667 ISBN-13(EAN): 9781350016668
Издательство: Bloomsbury Academic
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Цена: 3800.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world.

Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential.

The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

War Games

Название: War Games
ISBN: 150135115X ISBN-13(EAN): 9781501351150
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.

This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?


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