Описание: Examines various educational innovations, how they have developed workarounds to navigate traditional systems, and their potential to radically transform teaching and learning. Each chapter highlights a different educational innovation, and explores the issues and challenges the innovations faced, as well as their impact.
Описание: Ce Guide de Poche se base sur TOGAF(R) Version 9.2 Entreprise Edition et il fait autorite en la matiere car il en reprend des elements de documentation.En introduisant de maniere concise TOGAF(R), sa lecture ne necessite pas d`avoir des connaissances prealables sur l`architecture d`entreprise.Ce livre vous est principalement destine si vous etes un professionnel concerne par l`architecture: architecte d`entreprise, architecte metiers, architecte des systemes d`information, architecte des donnees, architecte systemes, architecte solutions ou dirigeant cherchant une premiere introduction a TOGAF(R).Ce guide de Poche fournit les elements suivants:¢ une presentation generale de TOGAF(R);¢ une introduction a la Methode de Developpement d`Architecture;¢ une introduction aux notions de Cadre de Contenu d`Architecture et de Continuum d`Entreprise;¢ une introduction au Cadre de Capacite d`Architecture, permettant de creer et de mettre en oeuvre une fonction d`architecture au sein d`une entreprise.Avec plus de 30.000 praticiens certifies dans le monde, TOGAF(R) est le cadre d`Architecture d`Entreprise le plus repandu dans les entreprises. Il s`appuie sur une approche iterative de transformation de l`entreprise qui couvre:¢ le cycle de vie complet des architectures produites, de la vision a la maintenance, en s`attachant a livrer aux acteurs concernes la valeur metier et les qualites attendues;¢ et le developpement continu de la capacite a faire de l`Architecture d`Entreprise.TOGAF(R) a pour objectifs d`ameliorer l`agilite et la performance de l`entreprise, de permettre l`innovation et l`emergence de nouveaux business models, de maitriser la transformation de l`entreprise.TOGAF(R) est un standard de The Open Group et il a beneficie de la mise en commun et de la coordination des bonnes pratiques de plusieurs centaines d`entreprises des domaines IT et industriels.
Описание: "This book focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications by highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling"--
Автор: Richard Lowe; Rolf Ploetzner Название: Learning from Dynamic Visualization ISBN: 3319562029 ISBN-13(EAN): 9783319562025 Издательство: Springer Рейтинг: Цена: 16769.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Introduction.- Section I. Innovations in Representation and Design.- A Composition Approach to Design of Educational Animations, Richard Lowe and Jean-Michel Boucheix.- Learning from Animations: From 2d to 3d? Stephan Schwan and Frank Papenmeier.- Looking Across Instead of Back and Forth: How the Simultaneous, Presentation of Multiple Animation Episodes Facilitates Learning, Rolf Ploetzner and Richard Lowe.- Learning from Static and Dynamic Visualizations: What Kind of Questions Should We Ask? Inga Wagner and Wolfgang Schnotz.- The Role of Craft-Based Knowledge in the Design of Dynamic Visualizations, Jodie Jenkinson.- Designing Instructional Science Visualizations in the Trenches: Where Research Meets Production Reality, Gaлl G. McGill.- Section II. Innovations in Assessment.- Dynamic Visuospatial Ability and Learning from Dynamic Visualizations, Christopher A. Sanchez and Jennifer Wiley.- Demonstration Tasks for Assessment, Richard Lowe, Jean-Michel Boucheix and Benjamin Fillisch.- Assessing Science Inquiry and Reasoning Using Dynamic Visualizations and Interactive Simulations, Jodi Davenport and Edys Quellmalz.- Design of Effective Dynamic Visualizations - A Struggle between the Beauty and the Beast?.- Commentary on Sections I and II, Katharina Scheiter.- Section III. Innovations in Scaffolding.- Attention Guidance Strategies for Supporting Learning from Dynamic Visualizations, Bjцrn De Koning and Halska Jarodzka.- Learning Three-Dimensional Anatomical Structures with Animation: Effects of Orientation References and Learners' Spatial Ability, Sandra Berney and Mireille Bйtrancourt.- Section IV. Innovations in Learner Engagement.- Self-Generated Drawing: A Help or Hindrance to Learning from Animation? Richard Lowe and Lucia Mason.- Drawing for Promoting Learning and Engagement with Dynamic Visualizations, Mike Stieff.- Strategies for Learning from Animation With and Without Narration, Rolf Ploetzner and Bianka Breyer.- Guiding Cognitive Processing During Learning with Animations - Commentary on Sections III and IV, Richard E. Mayer.- About the Editors.- About the Contributors.- Index.
This book is aimed to help instructional designers, science game designers, science faculty, lab designers, and content developers in designing interactive learning experiences using emerging technologies and cyberlearning. The proposed solutions are for undergraduate and graduate scientific communication, engineering courses, scientific research communication, and workforce training.
Reviewing across the science education literature reveals various aspects of unresolved challenges or inabilities in the visualization of scientific concepts. Visuospatial thinking is the fundamental part of learning sciences; however, promoting spatial thinking has not been emphasized enough in the educational system (Hegarty, 2014). Cognitive scientists distinguish between the multiple aspects of spatial ability and stresse that various problems or disciplines require different types of spatial skills. For example, the spatial ability to visualize anatomy cross-sections is significantly associated with mental rotation skills. The same is true for physical problems that often deal with spatial representations. However, most of the physics problems are marked by dynamicity, and visualizing dynamicity is inferred by the integrations of different participating components in the system. Therefore, what is needed for learning dynamicity is visualizing the mental animation of static episodes.
This book is a leap into designing framework for using mixed reality (XR) technologies and cyberlearning in communicating advanced scientific concepts. The intention is to flesh out the cognitive infrastructure and visuospatial demands of complex systems and compare them in various contexts and disciplines. The practical implementation of emerging technology can be achieved by foreseeing each XR technology's affordances and mapping those out to the cognitive infrastructure and visuospatial demands of the content under development.
This book is aimed to help instructional designers, science game designers, science faculty, lab designers, and content developers in designing interactive learning experiences using emerging technologies and cyberlearning. The proposed solutions are for undergraduate and graduate scientific communication, engineering courses, scientific research communication, and workforce training.
Reviewing across the science education literature reveals various aspects of unresolved challenges or inabilities in the visualization of scientific concepts. Visuospatial thinking is the fundamental part of learning sciences; however, promoting spatial thinking has not been emphasized enough in the educational system (Hegarty, 2014). Cognitive scientists distinguish between the multiple aspects of spatial ability and stresse that various problems or disciplines require different types of spatial skills. For example, the spatial ability to visualize anatomy cross-sections is significantly associated with mental rotation skills. The same is true for physical problems that often deal with spatial representations. However, most of the physics problems are marked by dynamicity, and visualizing dynamicity is inferred by the integrations of different participating components in the system. Therefore, what is needed for learning dynamicity is visualizing the mental animation of static episodes.
This book is a leap into designing framework for using mixed reality (XR) technologies and cyberlearning in communicating advanced scientific concepts. The intention is to flesh out the cognitive infrastructure and visuospatial demands of complex systems and compare them in various contexts and disciplines. The practical implementation of emerging technology can be achieved by foreseeing each XR technology's affordances and mapping those out to the cognitive infrastructure and visuospatial demands of the content under development.
Автор: Churi Prathamesh P., Kumar Vishal, Kose Utku Название: Technology and Tools in Engineering Education: Research and Innovations ISBN: 0367607743 ISBN-13(EAN): 9780367607746 Издательство: Taylor&Francis Рейтинг: Цена: 17609.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book explores the innovative and research methods of the teaching learning process in Engineering field. It focuses on the use of technology in the field of education. It also provides a platform to academicians and educationalists to share their ideas and best practices.
Автор: Ika Darnhofer; David Gibbon; Beno?t Dedieu Название: Farming Systems Research into the 21st Century: The New Dynamic ISBN: 9401783578 ISBN-13(EAN): 9789401783576 Издательство: Springer Рейтинг: Цена: 28732.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Offering an overview of 20 years of farming systems research, this book retraces its emergence and development in Europe, summarizes the state of the art, and examines new explorations into farming systems and their interaction with the natural environment.
Описание: Is the lecture an outmoded teaching method that inhibits active learning or is it a potentially powerful tool that is an essential part of every teacher`s repertoire? This book presents up-to-date research on the different types of lecture, on what constitutes effective lecturing, and on the impact of lecturing when done appropriately and well.
Автор: John K. Gilbert; Miriam Reiner; Mary Nakhleh Название: Visualization: Theory and Practice in Science Education ISBN: 9048173264 ISBN-13(EAN): 9789048173266 Издательство: Springer Рейтинг: Цена: 27251.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: External representations (pictures, diagrams, graphs, concrete models) have always been valuable tools for the science teacher. This book brings together the insights of practicing scientists, science education researchers, computer specialists, and cognitive scientists, to produce a coherent overview.
Автор: Habre Название: Enhancing Mathematics Understanding Through Visualization ISBN: 1466640502 ISBN-13(EAN): 9781466640504 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 24116.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: <em>Enhancing Mathematics Understanding through Visualization: The Role of Dynamical Software</em> brings these conflicting viewpoints together by offering visual representations as a method of mathematics instruction. The book explores the role of technology in providing access to multiple representations of concepts, using software applications to create a rich environment in which a student’s understanding of mathematical concepts can flourish. Both students and instructors of mathematics at the university level will use this book to implement various novel techniques for the delivery of mathematical concepts in their classrooms. This book is part of the <em>Research Essential</em> collection.
Автор: Joseph Frantiska Jr. Название: Visualization Tools for Learning Environment Development ISBN: 3319674390 ISBN-13(EAN): 9783319674391 Издательство: Springer Рейтинг: Цена: 7685.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Such tools were originally developed for use by software engineers but as the complexity of learning environments has increased with various interfaces and processing, both educators and students have developed a need to understand the design and development of visualization tools.
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