Описание: Explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. The book highlights a range of topics such as online learning, digital heritage, and gaming.
Описание: Offering a wealth of practical tips, downloadable resources and ideas for the classroom, this practical text explains how modern technologies, equipment and possibilities can be used to promote improved communication skills, independent learning, and heightened self-esteem amongst students with SEND.
Описание: AI foundations / Decision theory.- Applications of AI.- Data mining and knowledge discovery.- Evolutionary computation / Optimisation.- Knowledge representation and reasoning.
Описание: Artificial intelligence (AI) technologies are one of top investment priorities in these days. They are aimed at finding applications in fields of special value for humans, including education. The fourth industrial revolution will replace not only human hands but also human brains, the time of machines requires new forms of work and new ways of business education, however we must be aware that if there is no control of human-AI interaction, there is a risk of losing sight of this interaction’s goal. First, it is important to get people to truly understand AI systems, to intentionally participate in their use, as well as to build their trust, because “the measure of success for AI applications is the value they create for human lives” (Stanford University 2016, 33). Consequently, society needs to adapt to AI applications if it is to extend its benefits and mitigate the inevitable errors and failures. This is why it is highly recommended to create new AI-powered tools for education that are the result of cooperation between AI researchers and humanities’ and social sciences’ researchers, who can identify cognitive processes and human behaviors. This book is authored by a range of international experts with a diversity of backgrounds and perspectives hopefully bringing us closer to the responses for the questions what we should teach (what the ‘right’ set of future skills is), how we should teach (the way in which schools should teach and assess them) and where we should teach (what implications does AI have for today’s education infrastructure). We must remember as we have already noticed before “…education institutions would need to ensure that that they have an appropriate infrastructure, as well as the safety and credibility of AI-based systems. Ultimately, the law and policies need to adjust to the rapid pace of AI development, because the formal responsibility for appropriate learning outcomes will in future be divided between a teacher and a machine. Above all, we should ensure that AI respect human and civil rights (Stachowicz-Stanusch, Amann, 2018)”.
Автор: Lesgold Название: Learning for the Age of Artificial Intelligence ISBN: 0367024365 ISBN-13(EAN): 9780367024369 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Learning for the Age of Artificial Intelligence is a richly informed argument for curricular change to educate people towards achievement and success as intelligent machine systems proliferate.
Описание: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners' cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training.
Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.
Описание: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners' cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training.
Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.
Автор: An Zeng; Dan Pan; Tianyong Hao; Daoqiang Zhang; Yi Название: Human Brain and Artificial Intelligence ISBN: 981151397X ISBN-13(EAN): 9789811513978 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the workshop held in conjunction with the 28th International Conference on Artificial Intelligence, IJCAI 2019, held in Macao, China, in August 2019: the First International Workshop on Human Brain and Artificial Intelligence, HBAI 2019.
The 24 full papers presented were carefully reviewed and selected from 62 submissions. The papers are organized according to the following topical headings: computational brain science and its applications; brain-inspired artificial intelligence and its applications.
Автор: Cristina Conati; Neil Heffernan; Antonija Mitrovic Название: Artificial Intelligence in Education ISBN: 331919772X ISBN-13(EAN): 9783319197722 Издательство: Springer Рейтинг: Цена: 14535.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Is a Dialogue-Based Tutoring System that Emulates Helpful Co-constructed Relations During Human Tutoring Effective.- Educational Question Answering Motivated by Question-Specific Concept Maps.- A Study of Automatic Speech Recognition in Noisy Classroom Environments for Automated Dialog Analysis.- Teachable Agents with Intrinsic Motivation.- Temporal Generalizability of Face-Based Affect Detection in Noisy Classroom Environments.- Transfer Learning for Predictive Models in Massive Open Online Courses.- Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.- Comparing Representations for Learner Models in Interactive Simulations.- Games Are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training.- Predicting Comprehension from Students' Summaries.- A Tutorial Dialogue System for Real-Time Evaluation of Unsupervised Dialogue Act Classifiers: Exploring System Outcomes.- Positive Impact of Collaborative Chat Participation in an edX MOOC.- Who Needs Help? Automating Student Assessment Within Exploratory Learning Environments.- Moody Agents: Affect and Discourse During Learning in a Serious Game.- Examining the Predictive Relationship Between Personality and Emotion Traits and Learners' Agent-Direct Emotions.- Evaluating Human and Automated Generation of Distractors for Diagnostic Multiple-Choice Cloze Questions to Assess Children's Reading Comprehension.- Machine Learning for Holistic Evaluation of Scientific Essays.- Learning to Diagnose a Virtual Patient: An Investigation of Cognitive Errors in Medical Problem Solving.- Studying Student Use of Self-Regulated Learning Tools in an Open-Ended Learning Environment.- Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student's Perspective.- Two Modes are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing.- To Resolve or Not to Resolve? That Is the Big Question About Confusion.- Motivational Design in an Intelligent Tutoring System That Helps Students Make Good Task Selection Decisions.- SNS Messages Recommendation for Learning Motivation.- How Spacing and Variable Retrieval Practice Affect the Learning of Statistics Concepts.- Leveraging Multiple Views of Text for Automatic Question Generation.- Mind Wandering During Learning with an Intelligent Tutoring System.- Deep Stealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.- Learning Mental Models of Human Cognitive Processing by Creating Cognitive Models.- A Player Model for Adaptive Gamification in Learning Environments.- Exploring the Impact of a Learning Dashboard on Student Affect.- Cognitive Tutor Use in Chile: Understanding Classroom and Lab Culture.- TARLAN: A Simulation Game to Improve Social Problem-Solving Skills of ADHD Children.- Blocking vs. Interleaving: Examining Single-Session Effects Within Middle School Math Homework.- Impact of Adaptive Educational System Behaviour on Student Motivation.- Understanding Student Success in Chemistry Using Gaze Tracking and Pupillometry.- Attentive Learner: Improving Mobile MOOC Learning via Implicit Heart Rate Tracking.- Distractor Quality Evaluation in Multiple Choice Questions.- Interpreting Freeform Equation Solving.- ITS Support for Conceptual and Perceptual Connection Making Between Multiple Graphical Representations.- Discovering Individual and Collaborative Problem-Solving Modes with Hidden Markov Models.- Improving Student Problem Solving in Narrative-Centered Learning Environments: A Modular Reinforcement Learning Framework.- Filtering of Spontaneous and Low Intensity Emotions in Educational Contexts.- Contextual Recommendation of Educational Contents.- Coherence Over Time: Understanding Day-to-Day Changes in Students'Open-Ended Problem Solving Behaviors.- From Learning Companions to Testing Companions: Experience with a Teachable Agent Motivates Students' Performanc
Автор: Serap Sisman-Ugur, Gulsun Kurubacak Название: Handbook of Research on Learning in the Age of Transhumanism ISBN: 1522584315 ISBN-13(EAN): 9781522584315 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 30723.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As a movement, transhumanism aims to upgrade the human body through science, constantly pushing back the limits of a person by using cutting-edge technologies to fix the human body and upgrade it beyond its natural abilities. Transhumanism can not only change human habits, but it can also change learning practices. By improving human learning, it improves the human organism beyond natural and biological limits. The Handbook of Research on Learning in the Age of Transhumanism is an essential research publication that discusses global values, norms, and ethics that relate to the diverse needs of learners in the digital world and addresses future priorities and needs for transhumanism. The book will identify and scrutinize the needs of learners in the age of transhumanism and examine best practices for transhumanist leaders in learning. Featuring topics such as cybernetics, pedagogy, and sociology, this book is ideal for educators, trainers, instructional designers, curriculum developers, professionals, researchers, academicians, policymakers, and librarians.
Описание: This two-volume set LNCS 12861 and LNCS 12862 constitutes the refereed proceedings of the 16th International Work-Conference on Artificial Neural Networks, IWANN 2021, held virtually, in June 2021.The 85 full papers presented in this two-volume set were carefully reviewed and selected from 134 submissions.
Описание: This book features a selection of extended papers presented at the 5th IFIP WG 12.6 International Workshop on Artificial Intelligence for Knowledge Management, AI4KM 2017, held in Melbourne, VIC, Australia, in August 2017, in the framework of the International Joint Conference on Artificial Intelligence, IJCAI 2017.
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