Immersive Technology in Smart Cities: Augmented and Virtual Reality in Iot, Aurelia Sagaya, Paiva Sara
Автор: Kenneth C.C. Yang Название: Cases on Immersive Virtual Reality Techniques ISBN: 1522559124 ISBN-13(EAN): 9781522559122 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 31462.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.
Автор: Tom Dieck M. Claudia, Jung Timothy H., Loureiro Sandra M. C. Название: Augmented Reality and Virtual Reality: New Trends in Immersive Technology ISBN: 3030680851 ISBN-13(EAN): 9783030680855 Издательство: Springer Цена: 23757.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020.
Описание: A critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. It features coverage on a broad range of topics such as cyber behaviour, human-computer interaction, and transmedia.
Описание: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success.
Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
Описание: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success.
Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
Описание: Offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. The book features coverage on a broad range of topics, including cyber behaviour, human-computer interaction, and transmedia.
Описание: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.
Автор: D`Agustino Название: Immersive Environments, Augmented Realities, And Virtual Worlds ISBN: 1466626704 ISBN-13(EAN): 9781466626706 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 25502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. <br><br><em>Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education</em> brings together current research and performance in trends in education. While examining cyber behaviour and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.
Автор: Yang Kenneth C. C. Название: Cases on Immersive Virtual Reality Techniques ISBN: 1522593209 ISBN-13(EAN): 9781522593201 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 20691.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is designed for anyone seeking coverage on the applications of collaborative virtual environments.
Описание: Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.
Описание: This book proposes a narrative model for the creation of immersive and interactive filmic experiences, in which the interactor has agency within the virtual environment to alter the course of the story and shape their own journey. The book focuses in detail on the epistemology of the immersive interactive movie by analysing its aesthetic, narrative and interactive features, examining the workflow of production and presenting an evaluative protocol for VR experiences of this kind. From the nature of the frameless moving image to the newest human-computer interfaces, passing through the design and evaluation of interactive digital narratives, this volume builds a bridge between cinema and VR, proposing that all VR movies should be interactive.
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