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Games and Gaming in Early Modern Drama: Stakes and Hazards, Baird Caroline


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Автор: Baird Caroline
Название:  Games and Gaming in Early Modern Drama: Stakes and Hazards
ISBN: 9783030508593
Издательство: Springer
Классификация:




ISBN-10: 3030508595
Обложка/Формат: Paperback
Страницы: 304
Вес: 0.40 кг.
Дата издания: 08.11.2021
Серия: Early modern literature in history
Язык: English
Издание: 1st ed. 2020
Иллюстрации: 17 illustrations, black and white; xii, 290 p. 17 illus.
Размер: 21.01 x 14.81 x 1.73 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Stakes and hazards
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book is a close taxonomic study of the pivotal role of games in early modern drama.


Gaming disability :

Автор: Katie Ellis, Tama Leaver, Mike Kent
Название: Gaming disability :
ISBN: 1032372850 ISBN-13(EAN): 9781032372853
Издательство: Taylor&Francis
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Цена: 5664.00 р.
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Описание: This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.

Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience

Автор: Boulter Jonathan
Название: Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience
ISBN: 0814334881 ISBN-13(EAN): 9780814334881
Издательство: Mare Nostrum (Eurospan)
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Цена: 4137.00 р.
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Описание: In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity. Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic “world” of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, Bioshock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman—the games are “about” subjects whose physical and intellectual capacities are extended through machine or other prosthetic means—and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.

Who`s in the Game?: Identity and Intersectionality in Classic Board Games

Автор: Terri Toles Patkin
Название: Who`s in the Game?: Identity and Intersectionality in Classic Board Games
ISBN: 1476676917 ISBN-13(EAN): 9781476676913
Издательство: Mare Nostrum (Eurospan)
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Цена: 8455.00 р.
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Описание: Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Social, Casual and Mobile Games: The Changing Gaming Landscape

Автор: Michele Willson, Tama Leaver
Название: Social, Casual and Mobile Games: The Changing Gaming Landscape
ISBN: 150132019X ISBN-13(EAN): 9781501320194
Издательство: Bloomsbury Academic
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Цена: 6018.00 р.
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Описание:

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.

Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

Woke Gaming: Digital Challenges to Oppression and Social Injustice

Автор: Kishonna L. Gray, David J. Leonard
Название: Woke Gaming: Digital Challenges to Oppression and Social Injustice
ISBN: 0295744189 ISBN-13(EAN): 9780295744186
Издательство: Mare Nostrum (Eurospan)
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Цена: 13794.00 р.
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Описание:

From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.

Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy's Keep Me Occupied to Momo Pixel's Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.

In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Gaming Utopia: Ludic Worlds in Art, Design, and Media

Автор: Pederson Claudia Costa
Название: Gaming Utopia: Ludic Worlds in Art, Design, and Media
ISBN: 0253054486 ISBN-13(EAN): 9780253054487
Издательство: Mare Nostrum (Eurospan)
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Цена: 10659.00 р.
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Описание:

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Games for Health 2014

Автор: Ben Schouten; Stephen Fedtke; Marlies Schijven; Mi
Название: Games for Health 2014
ISBN: 3658071400 ISBN-13(EAN): 9783658071400
Издательство: Springer
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Цена: 5223.00 р.
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Описание: Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care.

Global esports: Transformation of Cultural Perceptions of Competitive Gaming

Автор: Dal Yong Jin
Название: Global esports: Transformation of Cultural Perceptions of Competitive Gaming
ISBN: 150136877X ISBN-13(EAN): 9781501368776
Издательство: Bloomsbury Academic
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Цена: 17424.00 р.
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Описание: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people’s understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

The Pokemon Go Phenomenon: Essays on Public Play in Contested Spaces

Автор: Henthorn Jamie, Kulak Andrew, Purzycki Kristopher
Название: The Pokemon Go Phenomenon: Essays on Public Play in Contested Spaces
ISBN: 1476674132 ISBN-13(EAN): 9781476674131
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles.

Gaming and the Divine: A New Systematic Theology of Video Games

Автор: Frank G. Bosman
Название: Gaming and the Divine: A New Systematic Theology of Video Games
ISBN: 1138579564 ISBN-13(EAN): 9781138579569
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book formulates a new theological approach to the study of religion in gaming.

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

Автор: Gunkel David
Название: Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
ISBN: 0253035724 ISBN-13(EAN): 9780253035721
Издательство: Mare Nostrum (Eurospan)
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Цена: 10659.00 р.
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Описание:

Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Gaming as culture

Название: Gaming as culture
ISBN: 0786424362 ISBN-13(EAN): 9780786424368
Издательство: Mare Nostrum (Eurospan)
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Цена: 3483.00 р.
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Описание: Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.


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