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Real-Time Shadows, Eisemann, Elmar Schwarz, Michael Assarsson, Ulf Wimmer, Michael


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Цена: 7195.00р.
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Автор: Eisemann, Elmar Schwarz, Michael Assarsson, Ulf Wimmer, Michael
Название:  Real-Time Shadows
ISBN: 9780367659264
Издательство: Taylor&Francis
Классификация:




ISBN-10: 0367659263
Обложка/Формат: Paperback
Страницы: 384
Вес: 0.93 кг.
Дата издания: 30.09.2020
Язык: English
Размер: 191 x 236 x 30
Читательская аудитория: Tertiary education (us: college)
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Поставляется из: Европейский союз
Описание: This book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and


Ray tracing gems

Название: Ray tracing gems
ISBN: 1484244265 ISBN-13(EAN): 9781484244265
Издательство: Springer
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Цена: 6986.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering.

Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs

Real-time volume graphics

Автор: Engel, Klaus Hadwiger, Markus Kniss, Joe Rezk-salama, Christof Weiskopf, Daniel
Название: Real-time volume graphics
ISBN: 0367659425 ISBN-13(EAN): 9780367659424
Издательство: Taylor&Francis
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Цена: 6889.00 р.
Наличие на складе: Нет в наличии.

Описание: Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally.

MMOs from the Outside In

Автор: Richard A. Bartle
Название: MMOs from the Outside In
ISBN: 1484217802 ISBN-13(EAN): 9781484217801
Издательство: Springer
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Цена: 4191.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs - and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society's acceptance of their chosen career.

Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don't understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent.

What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:* Explains how MMOs are perceived, how they could - and perhaps should - be perceived, and how the can contribute to wider society.* Delves into what researchers think about why players play.* Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.* Doesn't tell you what to think, it tells you to think. What You Will Learn:* The myriad challenges facing MMOs - and to decide for yourself how to address these challenges.* What MMOs bring to the world that it didn't have before.* How MMOs are regarded, and what this means for how they will be regarded in future.* That playing and designing MMOs has implications for those who don't play or design them.

Whom This Book is For:MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.

Angular Projects

Автор: Khan Mohammed Zama
Название: Angular Projects
ISBN: 1838559353 ISBN-13(EAN): 9781838559359
Издательство: Неизвестно
Рейтинг:
Цена: 4827.00 р.
Наличие на складе: Нет в наличии.

Описание: Angular has established itself to be one of the most popular framework of choice amongst the developers. This book aims to take you on a journey of developing and building applications using the latest version of Angular. You will develop a series of projects including web as well as mobile applications and will get to learn core concepts and ...

Chess For Beginners: Why queen`s gambit isn`t for you, top 7 Openings for beginners. How to play like the real queen of chess.

Автор: Wilson Garry
Название: Chess For Beginners: Why queen`s gambit isn`t for you, top 7 Openings for beginners. How to play like the real queen of chess.
ISBN: 1914120590 ISBN-13(EAN): 9781914120596
Издательство: Неизвестно
Рейтинг:
Цена: 4686.00 р.
Наличие на складе: Нет в наличии.

Описание:

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C# Programming: A complete guide to master C# on your own. Build coding knowledge creating real projects and applications. Transform y

Автор: Kцlling Michail, Hood Coding
Название: C# Programming: A complete guide to master C# on your own. Build coding knowledge creating real projects and applications. Transform y
ISBN: 1990151043 ISBN-13(EAN): 9781990151040
Издательство: Неизвестно
Рейтинг:
Цена: 2752.00 р.
Наличие на складе: Нет в наличии.

Описание:

A revolutionary informative material that offers to guide anyone interested in mastering C# on their own.


Have you found your interest piqued by doing coding?Are you perhaps thinking of learning how to do C# programming?Are you interested in creating your very own set of real projects and applications?


If you agree with any of these questions, then you've found the right educational material to help you


C# Programming is written as a tool to help transform your passion in coding into something life-changing as a possible career option, like a computer programmer, perhaps. Readers of this guide can count on this to not only become fairly knowledgeable in programming, but also expect it to sharpen any prior knowledge that one may already have in the area.


This book includes:

  • Introduction to C#
  • The anatomy of C#
  • How to work with C# on Linux and Mac computer


And so much more

You get to learn about its main functions, main features, and many more basics that you'll have to be informed about, before proceeding on how you can create real projects and applications on your own. Following the introduction, the book then kicks off by discussing other necessity to know such as data types, operators variable, string and list, syntax, classes and objects, and even common mistakes that beginners make and how to avoid them. These, and much more insightful information that will greatly contribute to your expertise in C# programming in the future, are contents that you can expect to learn through this excellent guide.


Ready to get started? Click the BUY NOW button

Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

Автор: Dhule Maithili
Название: Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
ISBN: 1484274547 ISBN-13(EAN): 9781484274545
Издательство: Springer
Рейтинг:
Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you’ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot’s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you’ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You’ll also see how the user’s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you’ll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you’ll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. What You Will Learn * Understand the Godot engine and the benefits of using it for game development * Master the fundamentals of programming in GDScript * Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes * Create your first 2D game in Godot and publish it to various platforms Who This Book Is For Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.

Flutter projects

Автор: Alessandria, Simone
Название: Flutter projects
ISBN: 1838647775 ISBN-13(EAN): 9781838647773
Издательство: Неизвестно
Рейтинг:
Цена: 6068.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Flutter is a modern reactive mobile framework that helps you build expressive native apps with a rich experience. This project based guide helps you learn Flutter and Dart by building robust apps using different Flutter libraries like SQLite, Firebase and Flare and finally takes you to deploy your apps for Android, iOS, and the web.

3d game engine design

Автор: Eberly, David H.
Название: 3d game engine design
ISBN: 0122290631 ISBN-13(EAN): 9780122290633
Издательство: Taylor&Francis
Рейтинг:
Цена: 15312.00 р.
Наличие на складе: Нет в наличии.

Описание: Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.

Real-Time Visual Effects for Game Programming

Автор: Chang-Hun Kim; Sun-Jeong Kim; Soo-Kyun Kim; Shin-J
Название: Real-Time Visual Effects for Game Programming
ISBN: 9812874860 ISBN-13(EAN): 9789812874863
Издательство: Springer
Рейтинг:
Цена: 18284.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.

Real time visual effects for the technical artist

Автор: Roda, Chris
Название: Real time visual effects for the technical artist
ISBN: 0367444488 ISBN-13(EAN): 9780367444488
Издательство: Taylor&Francis
Рейтинг:
Цена: 7501.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of visual effects, common in all engines, to free them from interface bounds.

OpenGL 4 Shading Language Cookbook

Автор: Wolff David
Название: OpenGL 4 Shading Language Cookbook
ISBN: 1789342252 ISBN-13(EAN): 9781789342253
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.


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