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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game, Dhule Maithili


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Автор: Dhule Maithili
Название:  Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
ISBN: 9781484274545
Издательство: Springer
Классификация:

ISBN-10: 1484274547
Обложка/Формат: Paperback
Страницы: 388
Вес: 0.67 кг.
Дата издания: 01.01.2022
Язык: English
Издание: 1st ed.
Иллюстрации: 157 illustrations, color; 350 illustrations, black and white; xx, 366 p. 507 illus., 157 illus. in color.
Размер: 25.40 x 17.78 x 2.03 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Learn to create and publish your first 2d platform game
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you’ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot’s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you’ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You’ll also see how the user’s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you’ll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you’ll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. What You Will Learn * Understand the Godot engine and the benefits of using it for game development * Master the fundamentals of programming in GDScript * Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes * Create your first 2D game in Godot and publish it to various platforms Who This Book Is For Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Дополнительное описание: Chapter 1: Introduction.- Chapter 2: Getting Started with Godot.- Chapter 3: GDScript in a Nutshell.- Chapter 4: Exploring Game Physics.- Chapter 5: Adding Game Graphics.- Chapter 6: Game Animations.- Chapter 7: Building the Game World.- Chapter 8: Counti



Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users

Автор: Thorn Alan
Название: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users
ISBN: 1484259076 ISBN-13(EAN): 9781484259078
Издательство: Springer
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Цена: 8384.00 р.
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Описание: Intermediate user level

Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

Автор: Garzia Andre Alves
Название: Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser
ISBN: 1484260589 ISBN-13(EAN): 9781484260586
Издательство: Springer
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Цена: 7685.00 р.
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Описание: Chapter 1: Before We Begin

Chapter Goal: Introduces the reader to roguelike and the technologies used.

Sub -Topics

- Roguelike history

- Why develop roguelikes

- Why use web technologies

- Why Phaser

Chapter 2: Introduction to Phaser

Chapter Goal: Provide a quick introduction to Phaser

Sub - Topics

- Displaying a scene

- Game loops

- Controlling a player character

- Tile-based maps without procedural generation

Chapter 3: Enemies and Permadeath

Chapter Goal: Populating the game from the previous chapter with enemies and providing the initial game mechanics

Sub - Topics:

- How to build enemies

- Turn-based action

- Enemy AI

- Combat

Chapter 4: Treasure and Upgrades

Chapter Goal: Adding rewards for the player and how to provide gameplay progression

Sub - Topics:

- Multiple levels in a dungeon

- Adding treasure

- Adding upgrades

- Adding monster loot

- Inventory screen

Chapter 5: Character Classes

Chapter Goal: Create multiple character classes with different abilities and double check how that affects gameplay

Sub - Topics:

- Character classes

- Wizard

- Cleric

- Elf

- Necromancer

Chapter 6: Procedurally Generated Dungeons

Chapter Goal: Introduces you to procedural generation. Replace the current maps with procedurally generated dungeons

Sub - Topics:

- Procedural generation introduction

- Generating dungeons

- Bias

- Different types of dungeons

Chapter 7: Procedurally Generated Monsters and Treasure

Chapter Goal: Use procedural generation to customize the monsters and treasures according to the dungeon layout

Sub - Topics:

- Custom monsters

- Custom treasure

- Changing parameters depending on dungeon layout

Chapter 8: The Power of Storytelling

Chapter Goal: Tie the features we currently have in the game together in a cohesive experience through the power of storytelling

Sub - Topics:

- Storytelling concepts

- Non-player charac
The Publishing Challenge for Independent Video game Developers

Автор: Limpach, Odile
Название: The Publishing Challenge for Independent Video game Developers
ISBN: 0367416743 ISBN-13(EAN): 9780367416744
Издательство: Taylor&Francis
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Цена: 19140.00 р.
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Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.

Publishing challenge for independent video game developers

Автор: Limpach, Odile
Название: Publishing challenge for independent video game developers
ISBN: 0367416727 ISBN-13(EAN): 9780367416720
Издательство: Taylor&Francis
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Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

Автор: Brusca Victor G.
Название: Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
ISBN: 148427038X ISBN-13(EAN): 9781484270387
Издательство: Springer
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Цена: 10480.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Advanced-level user

Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity

Автор: Villanueva Nova
Название: Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity
ISBN: 1484271955 ISBN-13(EAN): 9781484271957
Издательство: Springer
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Цена: 9083.00 р.
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Описание: Beginning-Intermediate user level

Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game

Автор: Balakrishnan Suryakumar
Название: Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game
ISBN: 1783554770 ISBN-13(EAN): 9781783554775
Издательство: Неизвестно
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Цена: 10114.00 р.
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Описание: PostgreSQL is increasingly utilized in all kind of applications, starting from desktop to web and mobile applications. In this book, you will find the best ways to design, monitor and maintain your PostgreSQL solution, with suggestions and tips for high performance, troubleshooting and high availability.

Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games

Автор: Horton John
Название: Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games
ISBN: 1786466198 ISBN-13(EAN): 9781786466198
Издательство: Неизвестно
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Цена: 10114.00 р.
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Описание: Discover interesting examples and engaging projects to learn game development in C++ in an enjoyable way. This book will start with essential C++ topics and advance to classes, inheritance, and random scrolling game-worlds to show you how to create your own unique games from scratch.

Beginning Unity Editor Scripting: Create and Publish Your Game Tools

Автор: Kok Benny
Название: Beginning Unity Editor Scripting: Create and Publish Your Game Tools
ISBN: 1484271661 ISBN-13(EAN): 9781484271667
Издательство: Springer
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Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Intermediate level


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