Chapter Goal: Introduces the reader to roguelike and the technologies used.
Sub -Topics
- Roguelike history
- Why develop roguelikes
- Why use web technologies
- Why Phaser
Chapter 2: Introduction to Phaser
Chapter Goal: Provide a quick introduction to Phaser
Sub - Topics
- Displaying a scene
- Game loops
- Controlling a player character
- Tile-based maps without procedural generation
Chapter 3: Enemies and Permadeath
Chapter Goal: Populating the game from the previous chapter with enemies and providing the initial game mechanics
Sub - Topics:
- How to build enemies
- Turn-based action
- Enemy AI
- Combat
Chapter 4: Treasure and Upgrades
Chapter Goal: Adding rewards for the player and how to provide gameplay progression
Sub - Topics:
- Multiple levels in a dungeon
- Adding treasure
- Adding upgrades
- Adding monster loot
- Inventory screen
Chapter 5: Character Classes
Chapter Goal: Create multiple character classes with different abilities and double check how that affects gameplay
Sub - Topics:
- Character classes
- Wizard
- Cleric
- Elf
- Necromancer
Chapter 6: Procedurally Generated Dungeons
Chapter Goal: Introduces you to procedural generation. Replace the current maps with procedurally generated dungeons
Sub - Topics:
- Procedural generation introduction
- Generating dungeons
- Bias
- Different types of dungeons
Chapter 7: Procedurally Generated Monsters and Treasure
Chapter Goal: Use procedural generation to customize the monsters and treasures according to the dungeon layout
Sub - Topics:
- Custom monsters
- Custom treasure
- Changing parameters depending on dungeon layout
Chapter 8: The Power of Storytelling
Chapter Goal: Tie the features we currently have in the game together in a cohesive experience through the power of storytelling
Sub - Topics:
- Storytelling concepts
- Non-player charac
Автор: Limpach, Odile Название: The Publishing Challenge for Independent Video game Developers ISBN: 0367416743 ISBN-13(EAN): 9780367416744 Издательство: Taylor&Francis Рейтинг: Цена: 19140.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.
Автор: Limpach, Odile Название: Publishing challenge for independent video game developers ISBN: 0367416727 ISBN-13(EAN): 9780367416720 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.
Описание: PostgreSQL is increasingly utilized in all kind of applications, starting from desktop to web and mobile applications. In this book, you will find the best ways to design, monitor and maintain your PostgreSQL solution, with suggestions and tips for high performance, troubleshooting and high availability.
Описание: Discover interesting examples and engaging projects to learn game development in C++ in an enjoyable way. This book will start with essential C++ topics and advance to classes, inheritance, and random scrolling game-worlds to show you how to create your own unique games from scratch.