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Beginning Unity Editor Scripting: Create and Publish Your Game Tools, Kok Benny


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Цена: 8384.00р.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Kok Benny
Название:  Beginning Unity Editor Scripting: Create and Publish Your Game Tools
ISBN: 9781484271667
Издательство: Springer
Классификация:



ISBN-10: 1484271661
Обложка/Формат: Paperback
Страницы: 263
Вес: 0.40 кг.
Дата издания: 08.08.2021
Язык: English
Издание: 1st ed.
Иллюстрации: 238 illustrations, color; 21 illustrations, black and white; xiii, 261 p. 259 illus., 238 illus. in color.
Размер: 23.39 x 15.60 x 1.52 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Create and publish your game tools
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Intermediate level


Beginning 3D Game Development with Unity 4: All-in-one, Mult

Автор: Blackman Sue
Название: Beginning 3D Game Development with Unity 4: All-in-one, Mult
ISBN: 1430248998 ISBN-13(EAN): 9781430248996
Издательство: Springer
Рейтинг:
Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today`s casual and mobile markets, while also giving you a firm foundation in game logic and design.

Unity 2020 Mobile Game Development: Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Автор: Doran John P.
Название: Unity 2020 Mobile Game Development: Discover practical techniques and examples to create and deliver engaging games for Android and iOS
ISBN: 1838987339 ISBN-13(EAN): 9781838987336
Издательство: Неизвестно
Рейтинг:
Цена: 15286.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset

Key Features

  • Create, deploy, and monetize captivating and immersive games on Android and iOS platforms
  • Take your games into the real world by adding augmented reality features to your mobile projects
  • Kick-start your mobile game development journey with step-by-step instructions and a demo game project

Book Description

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development.

This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores.

By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.

What you will learn

  • Design responsive user interfaces for your mobile games
  • Detect collisions, receive user input, and create player movements for your mobile games
  • Create interesting gameplay elements using inputs from your mobile device
  • Explore the mobile notification package in Unity game engine to keep players engaged
  • Create interactive and visually appealing content for Android and iOS devices
  • Monetize your game projects using Unity Ads and in-app purchases

Who this book is for

If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

Автор: Garzia Andre Alves
Название: Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser
ISBN: 1484260589 ISBN-13(EAN): 9781484260586
Издательство: Springer
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Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Chapter 1: Before We Begin

Chapter Goal: Introduces the reader to roguelike and the technologies used.

Sub -Topics

- Roguelike history

- Why develop roguelikes

- Why use web technologies

- Why Phaser

Chapter 2: Introduction to Phaser

Chapter Goal: Provide a quick introduction to Phaser

Sub - Topics

- Displaying a scene

- Game loops

- Controlling a player character

- Tile-based maps without procedural generation

Chapter 3: Enemies and Permadeath

Chapter Goal: Populating the game from the previous chapter with enemies and providing the initial game mechanics

Sub - Topics:

- How to build enemies

- Turn-based action

- Enemy AI

- Combat

Chapter 4: Treasure and Upgrades

Chapter Goal: Adding rewards for the player and how to provide gameplay progression

Sub - Topics:

- Multiple levels in a dungeon

- Adding treasure

- Adding upgrades

- Adding monster loot

- Inventory screen

Chapter 5: Character Classes

Chapter Goal: Create multiple character classes with different abilities and double check how that affects gameplay

Sub - Topics:

- Character classes

- Wizard

- Cleric

- Elf

- Necromancer

Chapter 6: Procedurally Generated Dungeons

Chapter Goal: Introduces you to procedural generation. Replace the current maps with procedurally generated dungeons

Sub - Topics:

- Procedural generation introduction

- Generating dungeons

- Bias

- Different types of dungeons

Chapter 7: Procedurally Generated Monsters and Treasure

Chapter Goal: Use procedural generation to customize the monsters and treasures according to the dungeon layout

Sub - Topics:

- Custom monsters

- Custom treasure

- Changing parameters depending on dungeon layout

Chapter 8: The Power of Storytelling

Chapter Goal: Tie the features we currently have in the game together in a cohesive experience through the power of storytelling

Sub - Topics:

- Storytelling concepts

- Non-player charac
Mastering ArcGIS Enterprise Administration: Install, configure, and manage ArcGIS Enterprise to publish, optimize, and secure GIS services

Автор: Cooper Chad
Название: Mastering ArcGIS Enterprise Administration: Install, configure, and manage ArcGIS Enterprise to publish, optimize, and secure GIS services
ISBN: 1788297490 ISBN-13(EAN): 9781788297493
Издательство: Неизвестно
Рейтинг:
Цена: 8445.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book will be a handy guide to quickly learn pandas and understand how it can empower you in the exciting world of data manipulation, analysis, and data science. You will learn how to use pandas to perform numeric and statistical analysis using real-world examples. You will also visualize statistical data and apply pandas to different domains.

The Publishing Challenge for Independent Video game Developers

Автор: Limpach, Odile
Название: The Publishing Challenge for Independent Video game Developers
ISBN: 0367416743 ISBN-13(EAN): 9780367416744
Издательство: Taylor&Francis
Рейтинг:
Цена: 19140.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.

Extending Unity with Editor Scripting

Автор: Tadres Angelo
Название: Extending Unity with Editor Scripting
ISBN: 1785281852 ISBN-13(EAN): 9781785281853
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity

Автор: Villanueva Nova
Название: Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity
ISBN: 1484271955 ISBN-13(EAN): 9781484271957
Издательство: Springer
Рейтинг:
Цена: 9083.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning-Intermediate user level

Beginning unity android game development

Автор: Takoordyal, Kishan
Название: Beginning unity android game development
ISBN: 1484260015 ISBN-13(EAN): 9781484260012
Издательство: Springer
Рейтинг:
Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginner User Level

Hands-On Unity 2021 Game Development - Second Edition: Create, customize, and optimize your own professional games from scratch with Unity 2021

Автор: Borromeo Nicolas Alejandro
Название: Hands-On Unity 2021 Game Development - Second Edition: Create, customize, and optimize your own professional games from scratch with Unity 2021
ISBN: 1801071489 ISBN-13(EAN): 9781801071482
Издательство: Неизвестно
Рейтинг:
Цена: 12873.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This hands-on guide to Unity is for new and existing Unity users who want to get the most out of the Unity engine, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for games. You`ll be able to practically apply the knowledge you`ve gained to a real-world game.

Publishing challenge for independent video game developers

Автор: Limpach, Odile
Название: Publishing challenge for independent video game developers
ISBN: 0367416727 ISBN-13(EAN): 9780367416720
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

Автор: Pv Satheesh
Название: Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
ISBN: 1484263952 ISBN-13(EAN): 9781484263952
Издательство: Springer
Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginner User Level

Mastering Unity 2017 Game Development with C# - Second Edition: Create professional games with solid gameplay features and professional-grade workflow

Автор: Thorn Alan
Название: Mastering Unity 2017 Game Development with C# - Second Edition: Create professional games with solid gameplay features and professional-grade workflow
ISBN: 1788479831 ISBN-13(EAN): 9781788479837
Издательство: Неизвестно
Рейтинг:
Цена: 10114.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book takes an in-depth focus on a practical project with Unity, building a first-person game with many feature...


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