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The Publishing Challenge for Independent Video game Developers, Limpach, Odile


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Цена: 19140.00р.
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Автор: Limpach, Odile
Название:  The Publishing Challenge for Independent Video game Developers
ISBN: 9780367416744
Издательство: Taylor&Francis
Классификация:
ISBN-10: 0367416743
Обложка/Формат: Hardcover
Страницы: 272
Вес: 0.66 кг.
Дата издания: 27.02.2020
Язык: English
Иллюстрации: 4 tables, black and white; 41 line drawings, black and white; 5 halftones, black and white
Размер: 234 x 156 x 16
Читательская аудитория: Tertiary education (us: college)
Основная тема: Computer Science (General)
Подзаголовок: A Practical Guide
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.


Physics for Game Developers, 2 ed.

Автор: Bourg David
Название: Physics for Game Developers, 2 ed.
ISBN: 1449392512 ISBN-13(EAN): 9781449392512
Издательство: Wiley
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Цена: 6334.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: If you want to enrich your game`s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You`ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.

The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers

Автор: Patrick Hickey, Jr.
Название: The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers
ISBN: 1476679665 ISBN-13(EAN): 9781476679662
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 6098.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Featuring interviews with the creators of 31 popular video games - including Grand Theft Auto, Strider, Maximum Carnage and Pitfall - this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Advanced game developer`s toolkit

Автор: Van Der Spuy, Rex
Название: Advanced game developer`s toolkit
ISBN: 1484210980 ISBN-13(EAN): 9781484210987
Издательство: Springer
Рейтинг:
Цена: 4890.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.

You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.

You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.

The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.

What You'll Learn

  • Work with advanced tile-based design techniques for puzzle, platform and maze games
  • Use Tiled Editor to build game worlds
  • Build path-finding and AI systems using Line of Sight and A* (A-Star)
  • Make isometric games
  • Manage complexity to build games of any size that scale seamlessly

Who This Book Is For

Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Автор: Halladay Kyle
Название: Practical Shader Development: Vertex and Fragment Shaders for Game Developers
ISBN: 1484244567 ISBN-13(EAN): 9781484244562
Издательство: Springer
Рейтинг:
Цена: 9083.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.

Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math.
Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today.
What You'll Learn
Understand what shaders are and how they workGet up to speed on the nuts and bolts of writing vertex and fragment shadersUtilize color blending and know how blend equations workKnow the coordinate spaces used when rendering real-time computer graphicsUse simple math to animate characters, simulate lights, and create a wide variety of visual effectsFind and fix performance problems in shadersSee how three popular game engines (Unity, UE4, Godot) handle shaders
Who This Book Is For
Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.
The Android Game Developer`s Handbook

Автор: Roy Avisekhar
Название: The Android Game Developer`s Handbook
ISBN: 1785885863 ISBN-13(EAN): 9781785885860
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Coding Games: Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding

Автор: Matthews Robert C.
Название: Coding Games: Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding
ISBN: 1913842134 ISBN-13(EAN): 9781913842130
Издательство: Неизвестно
Рейтинг:
Цена: 2757.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills. When looking for a good book that explains game programming, readers are usually bombarded with information from the author without any context. Often, code doesn't make sense, hasn't been explained properly, and the concepts the author tries to explain are unclear. The main reason for this is that authors, when writing technical books such as this, assume that the reader will have the context for every small detail they leave out and every major detail they choose to convey.


This book was written with particular care to keep the reader's perspective in mind instead of the author's knowledge, because at the end of the day, the books' purpose is to teach you, rather than leave you disappointed. This book stays true to its purpose and builds upon the content discussed in the previous series. Even though readers coming to the advanced level of game programming should be confident in their intermediate and basic level understanding of the topic, the chapters' content is careful not to leave anything ambiguous to the reader. Here are some of the key features that you will find in this book:

- Important and fundamental topics that are key to advanced game programming.

- Well-versed explanations after every block of code to facilitate better delivery of the concepts.

- A proper topic architecture such that every chapter builds upon the previous one.

- Friendly and explanatory vocabulary with minimum jargon to ensure a better reading experience.


In this book you will learn

- Start up and shut down sequences

- Application layers

- How to create game objects and characters

- How to create game loops

- How to program devices and user interfaces

- Sounds, animations, and much more


If you're interested in an advanced programming and developers guide for gaming, then this the guide for you.



Practical Video Game Bots

Автор: Ilya Shpigor
Название: Practical Video Game Bots
ISBN: 1484237358 ISBN-13(EAN): 9781484237359
Издательство: Springer
Рейтинг:
Цена: 6288.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: 0. Introduction1. Bots Overview2. Clicker Bots3. In-Game Bots4. Out-Game Bots5. Extra Techniques

Holistic Game Development with Unity 3e

Автор: De Byl
Название: Holistic Game Development with Unity 3e
ISBN: 1138480622 ISBN-13(EAN): 9781138480629
Издательство: Taylor&Francis
Рейтинг:
Цена: 7501.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl`s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry.

Emotion in Video Game Soundtracking

Автор: Williams
Название: Emotion in Video Game Soundtracking
ISBN: 3319722719 ISBN-13(EAN): 9783319722719
Издательство: Springer
Рейтинг:
Цена: 16769.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.

Pixel Art for Game Developers

Автор: Silber
Название: Pixel Art for Game Developers
ISBN: 1482252309 ISBN-13(EAN): 9781482252309
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

  • Create tilesets to build game environments
  • Understand light and shadow
  • Work efficiently with pixels
  • Use atmospheric and linear perspective
  • Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book.
--Chris Totten, George Mason University, Washington, DC, USA

Panda3d 1.7 Game Developer`s Cookbook

Автор: Lang Christoph
Название: Panda3d 1.7 Game Developer`s Cookbook
ISBN: 1849512922 ISBN-13(EAN): 9781849512923
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.


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