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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine, Brusca Victor G.


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Автор: Brusca Victor G.
Название:  Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
ISBN: 9781484270387
Издательство: Springer
Классификация:


ISBN-10: 148427038X
Обложка/Формат: Paperback
Страницы: 382
Вес: 0.70 кг.
Дата издания: 29.06.2021
Язык: English
Издание: 1st ed.
Иллюстрации: 36 illustrations, black and white; xxiii, 382 p. 36 illus.
Размер: 25.40 x 17.78 x 2.13 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Learn to design, implement, and use a cross-platform 2d game engine
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Advanced-level user


Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 12707.00 р.
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Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Animated Problem Solving: An Introduction to Program Design Using Video Game Development

Автор: Morazбn Marco T.
Название: Animated Problem Solving: An Introduction to Program Design Using Video Game Development
ISBN: 3030850900 ISBN-13(EAN): 9783030850906
Издательство: Springer
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Цена: 7685.00 р.
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Описание: This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem.

3D Game Design with Unreal Engine 4 and Blender

Автор: Plowman Justin
Название: 3D Game Design with Unreal Engine 4 and Blender
ISBN: 1785881469 ISBN-13(EAN): 9781785881466
Издательство: Неизвестно
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Цена: 8642.00 р.
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Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

Автор: Fozi Hammad, Marques Gonзalo, Pereira David
Название: Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++
ISBN: 1800209223 ISBN-13(EAN): 9781800209220
Издательство: Неизвестно
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Цена: 9608.00 р.
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Описание:

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++


Key Features

  • Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
  • Learn the techniques needed to prototype and develop your own ideas
  • Reinforce your skills with project-based learning by building a series of games from scratch


Book Description

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.


Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.


The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.


You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.


By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.


What You Will Learn

  • Create a fully-functional third-person character and enemies
  • Build navigation with keyboard, mouse, gamepad, and touch controls
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and Behavior Trees
  • Build character animations with Animation Blueprints and Montages
  • Test your game for mobile devices using mobile preview
  • Add polish to your game with visual and sound effects
  • Master the fundamentals of game UI design using a heads-up display


Who this book is for

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Beginning Platino Game Engine

Автор: Nandy
Название: Beginning Platino Game Engine
ISBN: 1484224833 ISBN-13(EAN): 9781484224830
Издательство: Springer
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Цена: 3772.00 р.
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Описание: Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

The Unity Game Engine and the Circuits of Cultural Software

Автор: Benjamin Nicoll; Brendan Keogh
Название: The Unity Game Engine and the Circuits of Cultural Software
ISBN: 3030250113 ISBN-13(EAN): 9783030250119
Издательство: Springer
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Цена: 7685.00 р.
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Описание: Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

Game Engine Architecture, Second Edition

Автор: Gregory Jason
Название: Game Engine Architecture, Second Edition
ISBN: 1466560010 ISBN-13(EAN): 9781466560017
Издательство: Taylor&Francis
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Цена: 8114.00 р.
Наличие на складе: Поставка под заказ.

Описание:

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.

New to the Second Edition

  • Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
  • New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
  • Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
  • Insight into the making of Naughty Dog's latest hit, The Last of Us

The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.

An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Introduction to 3D Game Engine Design Using DirectX 9 and C#

Автор: Marshall Harrison
Название: Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813 ISBN-13(EAN): 9781590590812
Издательство: Springer
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Цена: 5449.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game

Автор: Balakrishnan Suryakumar
Название: Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game
ISBN: 1783554770 ISBN-13(EAN): 9781783554775
Издательство: Неизвестно
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Цена: 10114.00 р.
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Описание: PostgreSQL is increasingly utilized in all kind of applications, starting from desktop to web and mobile applications. In this book, you will find the best ways to design, monitor and maintain your PostgreSQL solution, with suggestions and tips for high performance, troubleshooting and high availability.

Cocos2d Cross-Platform Game Development Cookbook - Second Edition

Автор: Shekar Siddharth
Название: Cocos2d Cross-Platform Game Development Cookbook - Second Edition
ISBN: 1784393231 ISBN-13(EAN): 9781784393236
Издательство: Неизвестно
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Цена: 10114.00 р.
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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

Автор: Dhule Maithili
Название: Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
ISBN: 1484274547 ISBN-13(EAN): 9781484274545
Издательство: Springer
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Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you’ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot’s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you’ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You’ll also see how the user’s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you’ll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you’ll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. What You Will Learn * Understand the Godot engine and the benefits of using it for game development * Master the fundamentals of programming in GDScript * Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes * Create your first 2D game in Godot and publish it to various platforms Who This Book Is For Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.


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