The Unity Game Engine and the Circuits of Cultural Software, Benjamin Nicoll; Brendan Keogh
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Millington, Ian Название: Game physics engine development ISBN: 0123819768 ISBN-13(EAN): 9780123819765 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
Автор: Hofstede Geert, Hofstede Gert Jan, Minkov Michael Название: Cultures and Organizations: Software for the Mind, Third Edition ISBN: 0071664181 ISBN-13(EAN): 9780071664189 Издательство: McGraw-Hill Рейтинг: Цена: 5559.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A study of how the place where we grew up shapes the way we think, feel, and act - with new dimensions and perspectives. Based on research conducted in more than seventy countries over a forty-year span, this title examines what drives people apart - when cooperation is so clearly in everyone`s interest.
Описание: Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?
The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.
Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.
This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.
Описание: This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.
Автор: Gregory Jason Название: Game Engine Architecture, Second Edition ISBN: 1466560010 ISBN-13(EAN): 9781466560017 Издательство: Taylor&Francis Рейтинг: Цена: 8114.00 р. Наличие на складе: Поставка под заказ.
Описание:
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
New to the Second Edition
Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
Insight into the making of Naughty Dog's latest hit, The Last of Us
The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Автор: Stevens Richard Название: Game Audio Implementation ISBN: 1138777242 ISBN-13(EAN): 9781138777248 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine(c) you ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
The accompanying website (www.gameaudioimplementation.com) includes:
12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX
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Автор: Michael Tanaya; Huaming Chen; Jebediah Pavleas; Ke Название: Building a 2D Game Physics Engine ISBN: 1484225821 ISBN-13(EAN): 9781484225820 Издательство: Springer Рейтинг: Цена: 3492.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn
Gain an understanding of 2D game engine physics and how to utilize it in your own games
Describe the basic behaviors of rigid bodies
Detect collisions between rigid bodies
Resolve interpretations after rigid body collisions
Model and implement rigid body impulse responses
Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.
Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.
Автор: De Byl Название: Holistic Game Development with Unity 3e ISBN: 1138480622 ISBN-13(EAN): 9781138480629 Издательство: Taylor&Francis Рейтинг: Цена: 7501.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl`s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry.
Описание: Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?
The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.
Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.
This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.
Автор: Nandy Название: Beginning Platino Game Engine ISBN: 1484224833 ISBN-13(EAN): 9781484224830 Издательство: Springer Рейтинг: Цена: 3772.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru