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Computer Graphics Programming in OpenGL with JAVA, John Clevenger, V. Scott Gordon


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Автор: John Clevenger, V. Scott Gordon
Название:  Computer Graphics Programming in OpenGL with JAVA
ISBN: 9781683927365
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1683927362
Обложка/Формат: Hardback
Страницы: 516
Вес: 1.32 кг.
Дата издания: 30.10.2021
Серия: Computing & IT
Язык: English
Издание: 3 revised edition
Иллюстрации: Includes disc; includes disc
Размер: 230 x 180 x 34
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Computer programming / software development,Games development & programming,Programming & scripting languages: general,Web graphics & design, COMPUTERS / Computer Graphics,COMPUTERS / Programming / Open Source,COMPUTERS / Programming Languages / C++
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Поставляется из: Англии
Описание: Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, `teach-yourself` format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.


Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 12707.00 р.
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Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Автор: Hussain Frahaan
Название: Learn OpenGL
ISBN: 1789340365 ISBN-13(EAN): 9781789340365
Издательство: Неизвестно
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Цена: 6068.00 р.
Наличие на складе: Ожидается поступление.

Описание: This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to speed with the fundamentals.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
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Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Practical algorithms for 3d computer graphics, second edition

Автор: Ferguson, R. Stuart
Название: Practical algorithms for 3d computer graphics, second edition
ISBN: 1138428043 ISBN-13(EAN): 9781138428041
Издательство: Taylor&Francis
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Цена: 27562.00 р.
Наличие на складе: Поставка под заказ.

Описание: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages

OCA / OCP Java SE 8 Programmer Certification Kit: Exam 1Z0-808 and Exam 1Z0-809

Автор: Jeanne Boyarsky, Scott Selikoff
Название: OCA / OCP Java SE 8 Programmer Certification Kit: Exam 1Z0-808 and Exam 1Z0-809
ISBN: 1119272092 ISBN-13(EAN): 9781119272090
Издательство: Wiley
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Цена: 11088.00 р.
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Описание: Your complete certification guide on the path to Oracle Java SE The Oracle Java SE Certification track now consists of three levels Associate (OCA), Professional (OCP), and Master (OCM).

General Video Game Artificial Intelligence

Автор: Diego Perez Liebana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu
Название: General Video Game Artificial Intelligence
ISBN: 1681736446 ISBN-13(EAN): 9781681736440
Издательство: Mare Nostrum (Eurospan)
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Цена: 11642.00 р.
Наличие на складе: Нет в наличии.

Описание: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Formal and Adaptive Methods for Automation of Parallel Programs Construction: Emerging Research and Opportunities

Автор: Anatoliy Doroshenko, Olena Yatsenko
Название: Formal and Adaptive Methods for Automation of Parallel Programs Construction: Emerging Research and Opportunities
ISBN: 1522593845 ISBN-13(EAN): 9781522593843
Издательство: Mare Nostrum (Eurospan)
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Цена: 26195.00 р.
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Описание: Emerging scientific and industrial applications in today's world require significant computing power. Modern software tools are available for such platforms but are relatively complex and require the use of innovative programming models. One promising area in modern software design is the development, analysis, and implementation of algorithms and adaptive methods. These advancements in programming are promising but lack relevant research and understanding.

Formal and Adaptive Methods for Automation of Parallel Programs Construction: Emerging Research and Opportunities is an essential reference source that solves the problem of the development of efficient models, methods, and tools for parallel programming automation based on the algebra of algorithms, term rewriting, and auto-tuning paradigms. The results of this book will help to further develop and improve existing research on design, synthesis, and optimization of sequential and parallel algorithms and programs. Featuring research on topics such as auto-tuning methods, graphics processing, and algorithmic language, this book is ideally designed for mathematicians, software engineers, data scientists, researchers, academicians, and students seeking coverage on developing tools for automated design and parallel programs.

Fluid Engine Development

Автор: Kim
Название: Fluid Engine Development
ISBN: 1498719929 ISBN-13(EAN): 9781498719926
Издательство: Taylor&Francis
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Цена: 9645.00 р.
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Описание:

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds of simulation techniques for fluids using particles and grids
    • Discusses practical issues such as data structure design and optimizations
    • Covers core numerical tools including linear system and level set solvers

OpenGL Game Development By Example

Автор: Madsen Robert, Madsen Stephen
Название: OpenGL Game Development By Example
ISBN: 1783288191 ISBN-13(EAN): 9781783288199
Издательство: Неизвестно
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Цена: 12137.00 р.
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Learning Game Physics with Bullet Physics and OpenGL

Автор: Dickinson Chris
Название: Learning Game Physics with Bullet Physics and OpenGL
ISBN: 1783281871 ISBN-13(EAN): 9781783281879
Издательство: Неизвестно
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Цена: 4137.00 р.
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OpenGL 4 Shading Language Cookbook

Автор: Wolff David
Название: OpenGL 4 Shading Language Cookbook
ISBN: 1789342252 ISBN-13(EAN): 9781789342253
Издательство: Неизвестно
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Цена: 9010.00 р.
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Описание: OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.

Developing graphics frameworks with java and opengl

Автор: Stemkoski, Lee Cona, James
Название: Developing graphics frameworks with java and opengl
ISBN: 0367720698 ISBN-13(EAN): 9780367720698
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.


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