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Developing graphics frameworks with java and opengl, Stemkoski, Lee Cona, James


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Цена: 8726.00р.
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При оформлении заказа до: 2025-07-28
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Автор: Stemkoski, Lee Cona, James
Название:  Developing graphics frameworks with java and opengl
ISBN: 9780367720698
Издательство: Taylor&Francis
Классификация:

ISBN-10: 0367720698
Обложка/Формат: Paperback
Страницы: 298
Вес: 0.57 кг.
Дата издания: 27.04.2022
Язык: English
Иллюстрации: 135 line drawings, color; 19 line drawings, black and white; 135 illustrations, color; 19 illustrations, black and white
Размер: 177 x 254 x 19
Читательская аудитория: Tertiary education (us: college)
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Поставляется из: Европейский союз
Описание: Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.


Автор: Hussain Frahaan
Название: Learn OpenGL
ISBN: 1789340365 ISBN-13(EAN): 9781789340365
Издательство: Неизвестно
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Цена: 6068.00 р.
Наличие на складе: Ожидается поступление.

Описание: This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to speed with the fundamentals.

Computer Graphics Through OpenGL®

Автор: Guha
Название: Computer Graphics Through OpenGL®
ISBN: 1138612642 ISBN-13(EAN): 9781138612648
Издательство: Taylor&Francis
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Цена: 18374.00 р.
Наличие на складе: Поставка под заказ.

Описание: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders• Includes 180 programs with 270 experiments based on them• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations• Requires no previous knowledge of computer graphics• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

Автор: Szauer Gabor
Название: Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
ISBN: 1800208081 ISBN-13(EAN): 9781800208087
Издательство: Неизвестно
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Цена: 9194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow

Key Features

  • Build a functional and production-ready modern animation system with complete features using C++
  • Learn basic, advanced, and skinned animation programming with this step-by-step guide
  • Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions

Book Description

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.

This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.

By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.

What you will learn

  • Get the hang of 3D vectors, matrices, and transforms, and their use in game development
  • Discover various techniques to smoothly blend animations
  • Get to grips with GLTF file format and its design decisions and data structures
  • Design an animation system by using animation tracks and implementing skinning
  • Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes
  • Implement the IK technique for your game characters using CCD and FABRIK solvers
  • Understand dual quaternion skinning and how to render large instanced crowds

Who this book is for

This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

Developing Java Beans

Название: Developing Java Beans
ISBN: 1565922891 ISBN-13(EAN): 9781565922891
Издательство: Wiley
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Цена: 3800.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This volume is an introduction to Java`s component architecture. It describes how to write Beans, which are software components that can be used in visual programming environments. This book discusses event adapters, serialization, introspection, property editors, and customizers.

Practical Vaadin: Developing Web Applications in Java

Автор: Duarte Alejandro
Название: Practical Vaadin: Developing Web Applications in Java
ISBN: 1484271785 ISBN-13(EAN): 9781484271780
Издательство: Springer
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Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Intermediate user level

OpenGL 4 Shading Language Cookbook

Автор: Wolff David
Название: OpenGL 4 Shading Language Cookbook
ISBN: 1789342252 ISBN-13(EAN): 9781789342253
Издательство: Неизвестно
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Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.

Developing graphics frameworks with python and opengl

Автор: Stemkoski, Lee Pascale, Michael
Название: Developing graphics frameworks with python and opengl
ISBN: 0367721805 ISBN-13(EAN): 9780367721800
Издательство: Taylor&Francis
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Цена: 15310.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

Computer Graphics Programming in OpenGL with JAVA

Автор: John Clevenger, V. Scott Gordon
Название: Computer Graphics Programming in OpenGL with JAVA
ISBN: 1683927362 ISBN-13(EAN): 9781683927365
Издательство: Mare Nostrum (Eurospan)
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Цена: 12474.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, `teach-yourself` format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.


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