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Weaving Fire Into Form: Aspirations for Tangible and Embodied Interaction, Ali Mazalek, Brygg Ullmer, Caroline Hummels, Orit Shaer


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Автор: Ali Mazalek, Brygg Ullmer, Caroline Hummels, Orit Shaer
Название:  Weaving Fire Into Form: Aspirations for Tangible and Embodied Interaction
ISBN: 9781450397698
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 1450397697
Обложка/Формат: Hardback
Страницы: 554
Вес: 0.32 кг.
Дата издания: 30.07.2022
Язык: English
Размер: 201 x 245 x 40
Ключевые слова: Human-computer interaction,Information technology: general issues, COMPUTERS / Interactive & Multimedia,COMPUTERS / Social Aspects / Human-Computer Interaction,COMPUTERS / User Interfaces
Подзаголовок: Aspirations for tangible and embodied interaction
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Поставляется из: Англии
Описание: This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of the physical and digital, toward understanding some of their wildly varying hybrid forms and behaviors. Spanning conceptual, philosophical, cognitive, design, and technical aspects of interaction, this book charts both history and aspirations for the future of TEI. We examine and celebrate diverse trailblazing works, and provide wide-ranging conceptual and pragmatic tools toward weaving the animating fires of computation and technology into evocative tangible forms. We also chart a path forward for TEI engagement with broader societal and sustainability challenges that will profoundly (re)shape our childrens and grandchildrens futures. We invite you all to join this quest.
Дополнительное описание: Human–computer interaction|Information technology: general topics



Tei `18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction

Автор: Acm Sigchi
Название: Tei `18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
ISBN: 1450358780 ISBN-13(EAN): 9781450358781
Издательство: Неизвестно
Цена: 26484.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Welcome to ACM TEI'18, the 12th International Conference on Tangible, Embedded and Embodied Interactions, hosted at KTH, Royal Institute of Technology, in Stockholm, Sweden, from the 18th to the 21st of March 2018. This is TEI's first visit to Scandinavia

The TEI conference series is dedicated to issues of human-computer interaction, novel tools and technologies, interactive art, and user experience. This year's conference focuses on the concepts of physical and material interaction through the lens of Post-Digital Design. The digital has become mundane, inseparable from our everyday experiences. In post-digital design we see a turn to vintage materials and craftsmanship, but also to real world circumstances of human bodies on a global scale. Old media and natural materials have regained interest for interaction designers, and traditional practices are being cherished in new ways as part of digital experiences. Designing for the post-digital does not mean blindly embracing nostalgia or turning away from technology - it means embracing a process of design that equalizes the status of digital, analogue, electronic, mechanical and tactile, and that brings focus to form, meaning and function, rather than technicalities.

The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances. TEI'18 hosts a four-day program, starting on Sunday March 18th with the Graduate Student Consortium and a series of Studios that engage participants in the concrete making of novel interfaces and interactions. The main program starts with an opening keynote on Monday March 19th, followed by a series of talks on shape changing materials, followed by a hands-on session showcasing Work in Progress demonstrations as well as exemplars from full papers accepted to the proceedings.

The Tuesday starts with the remainder of the demonstrations and the Student Design Challenge, this year with a theme of common place, mundane technologies from the future. Paper presentations on technology for children, and Virtual and Augmented reality precede a second session of demos from full paper submissions. The evening of the second day finds the conference in Kulturhuset, Stadsteatern, one of the largest cultural institutions in Northern Europe, for a curated exhibition of art installations and live performances exploring the post-digital. A total of 25 works will be presented over the evening, which is also open to the public. On Wednesday, March 21st, sessions present talks on evaluation and community, followed by a closing panel session.

Haptics: Generating and Perceiving Tangible Sensations, Part I

Автор: Astrid M. L. Kappers; Jan BF van Erp; Wouter M Ber
Название: Haptics: Generating and Perceiving Tangible Sensations, Part I
ISBN: 3642140637 ISBN-13(EAN): 9783642140631
Издательство: Springer
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Цена: 12577.00 р.
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Описание: Constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations ,held in Amsterdam, Netherlands in July 2010.

Tangible Modeling with Open Source GIS

Автор: Petrasova
Название: Tangible Modeling with Open Source GIS
ISBN: 3319893025 ISBN-13(EAN): 9783319893020
Издательство: Springer
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Цена: 18167.00 р.
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Описание: This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.

Haptics: Generating and Perceiving Tangible Sensations, Part II

Автор: Astrid M. L. Kappers; Jan BF van Erp; Wouter M Ber
Название: Haptics: Generating and Perceiving Tangible Sensations, Part II
ISBN: 3642140742 ISBN-13(EAN): 9783642140747
Издательство: Springer
Рейтинг:
Цена: 12577.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.

Tangible Modeling with Open Source GIS

Автор: Anna Petrasova; Brendan Harmon; Vaclav Petras; Pay
Название: Tangible Modeling with Open Source GIS
ISBN: 3030077357 ISBN-13(EAN): 9783030077358
Издательство: Springer
Рейтинг:
Цена: 11878.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.


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