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Immersive Technology in Smart Cities, Aurelia


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Цена: 16070.00р.
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Автор: Aurelia
Название:  Immersive Technology in Smart Cities
ISBN: 9783030666095
Издательство: Springer
Классификация:



ISBN-10: 3030666093
Обложка/Формат: Soft cover
Страницы: 266
Вес: 0.43 кг.
Дата издания: 22.07.2022
Серия: EAI/Springer Innovations in Communication and Computing
Язык: English
Издание: 1st ed. 2022
Иллюстрации: 88 illustrations, color; 18 illustrations, black and white; xii, 266 p. 106 illus., 88 illus. in color.
Размер: 235 x 155
Читательская аудитория: Professional & vocational
Основная тема: Engineering
Подзаголовок: Augmented and Virtual Reality in IoT
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies.


Immersive Multimodal Interactive Presence

Автор: Angelika Peer; Christos D. Giachritsis
Название: Immersive Multimodal Interactive Presence
ISBN: 1447162137 ISBN-13(EAN): 9781447162131
Издательство: Springer
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Цена: 19564.00 р.
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Описание: This book connects psychophysical and behavioral haptics research with advances in haptic technology and rendering. Reports on individual and collaborative object manipulation, techniques for data-driven visuohaptic rendering of deformable objects and more.

Immersive Learning Research Network

Автор: Dennis Beck; Anasol Pe?a-Rios; Todd Ogle; Daphne E
Название: Immersive Learning Research Network
ISBN: 3030230880 ISBN-13(EAN): 9783030230883
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019.The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.

Immersive Education

Автор: Martin Ebner; Kai Erenli; Rainer Malaka; Johanna P
Название: Immersive Education
ISBN: 3319220160 ISBN-13(EAN): 9783319220161
Издательство: Springer
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Цена: 6988.00 р.
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Описание: This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.The 11 revised full papers presented were carefully reviewed and selected from 30 submissions.

Immersive Technology in Smart Cities: Augmented and Virtual Reality in Iot

Автор: Aurelia Sagaya, Paiva Sara
Название: Immersive Technology in Smart Cities: Augmented and Virtual Reality in Iot
ISBN: 3030666069 ISBN-13(EAN): 9783030666064
Издательство: Springer
Рейтинг:
Цена: 16070.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies.

UX for Xr: User Experience Design and Strategies for Immersive Technologies

Автор: Hillmann Cornel
Название: UX for Xr: User Experience Design and Strategies for Immersive Technologies
ISBN: 1484270193 ISBN-13(EAN): 9781484270196
Издательство: Springer
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Цена: 4890.00 р.
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Описание:
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
What You'll Learn

  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and augmented reality essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space

Who This Book Is For
This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
Cognitive and Affective Perspectives on Immersive Technology in Education

Автор: Robert Z. Zheng
Название: Cognitive and Affective Perspectives on Immersive Technology in Education
ISBN: 1799832503 ISBN-13(EAN): 9781799832508
Издательство: Mare Nostrum (Eurospan)
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Цена: 26195.00 р.
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Описание: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners' cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training.

Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

Immersive Learning Research Network

Автор: Beck
Название: Immersive Learning Research Network
ISBN: 331993595X ISBN-13(EAN): 9783319935959
Издательство: Springer
Рейтинг:
Цена: 9083.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions.

Immersive Embodiment

Автор: Liam Jarvis
Название: Immersive Embodiment
ISBN: 3030279707 ISBN-13(EAN): 9783030279707
Издательство: Springer
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Цена: 11179.00 р.
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Описание:

This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ‘immersive’ practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ‘knows’ an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another’s ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, or communities placing policymakers ‘inside’ vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.
Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays

Автор: Magnor Marcus, Sorkine-Hornung Alexander
Название: Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays
ISBN: 3030418154 ISBN-13(EAN): 9783030418151
Издательство: Springer
Рейтинг:
Цена: 11179.00 р.
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Описание: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Kulshreshth
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3319779524 ISBN-13(EAN): 9783319779522
Издательство: Springer
Рейтинг:
Цена: 15372.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr.
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3030085821 ISBN-13(EAN): 9783030085827
Издательство: Springer
Рейтинг:
Цена: 15372.00 р.
Наличие на складе: Нет в наличии.

Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
Immersive Audio Signal Processing

Автор: Sunil Bharitkar; Chris Kyriakakis
Название: Immersive Audio Signal Processing
ISBN: 1441921052 ISBN-13(EAN): 9781441921055
Издательство: Springer
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Цена: 9357.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This is the first graduate-level text on Immersive Audio Signal Processing. It introduces Digital Signal Processing and Psychoacoustics, and a wealth of state-of-the-art applications in Audio Signal Processing. Enriched with real-life examples and up-to-date set of references, it is useful for Electrical Engineering instructors and students.


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