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Essential Skills for 3D Modeling, Rendering, and Animation, Zeman, Nicholas Bernhardt


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Автор: Zeman, Nicholas Bernhardt
Название:  Essential Skills for 3D Modeling, Rendering, and Animation
ISBN: 9781482224122
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1482224127
Обложка/Формат: Paperback
Страницы: 270
Вес: 0.48 кг.
Дата издания: 06.11.2014
Язык: English
Иллюстрации: 277 illustrations, black and white
Размер: 235 x 158 x 9
Читательская аудитория: Tertiary education (us: college)
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Поставляется из: Европейский союз


Real-Time Rendering, 4E

Автор: Akenine-Mo Ller
Название: Real-Time Rendering, 4E
ISBN: 1138627003 ISBN-13(EAN): 9781138627000
Издательство: Taylor&Francis
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Цена: 13320.00 р.
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Описание: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Physically Based Rendering

Автор: Pharr, Matt
Название: Physically Based Rendering
ISBN: 0128006455 ISBN-13(EAN): 9780128006450
Издательство: Elsevier Science
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Цена: 14483.00 р.
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Описание: "

Physically Based Rendering: From Theory to Implementation, Third Edition, " describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scatteringProvides the source code fora complete rendering systemallowing readers to get up and running fastIncludes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first describedServes as an essential resource on physically-based rendering"

Автор: Dangxiao Wang; Jing Xiao; Yuru Zhang
Название: Haptic Rendering for Simulation of Fine Manipulation
ISBN: 366244948X ISBN-13(EAN): 9783662449486
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills.

Rendering Techniques `99

Автор: Dani Lischinski; Greg W. Larson
Название: Rendering Techniques `99
ISBN: 321183382X ISBN-13(EAN): 9783211833827
Издательство: Springer
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Цена: 12157.00 р.
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Описание: (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers.

Rendering Techniques `98

Автор: George Drettakis; Nelson Max
Название: Rendering Techniques `98
ISBN: 3211832130 ISBN-13(EAN): 9783211832134
Издательство: Springer
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Цена: 26122.00 р.
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Описание: In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures.

Rendering Techniques `97

Автор: Julie Dorsey; Philipp Slusallek
Название: Rendering Techniques `97
ISBN: 3211830014 ISBN-13(EAN): 9783211830017
Издательство: Springer
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Цена: 12157.00 р.
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Описание: The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware.

Production Rendering

Автор: Ian Stephenson
Название: Production Rendering
ISBN: 1849969299 ISBN-13(EAN): 9781849969291
Издательство: Springer
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Цена: 15372.00 р.
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Описание:

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.

Key Topics

-A Rendering framework for managing a micro polygon-oriented graphics pipeline

-Problems presented by different types of geometry showing how different surface types can be made ready for shading

-Shading and how it fits into a rendering pipeline

-How to write a good shader compiler

-Ray tracing in a production renderer

-Incorporating global illumination into a renderer

-Gathering surface samples into a final image

-Tips and tricks in rendering

About the authors

Mark Elendt, Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.

Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).

Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.

Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA

Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis."

Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.

Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.

Rendering Techniques 2000

Автор: B. Peroche; H. Rushmeier
Название: Rendering Techniques 2000
ISBN: 3211835350 ISBN-13(EAN): 9783211835357
Издательство: Springer
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Цена: 12157.00 р.
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Описание: Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages).

Production volume rendering

Автор: Wrenninge, Magnus
Название: Production volume rendering
ISBN: 0367659190 ISBN-13(EAN): 9780367659196
Издательство: Taylor&Francis
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Цена: 7195.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The author presents techniques and algorithms that are actively used in production work. He also describes both volumetric

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

Автор: Luciano, Giorgio
Название: Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
ISBN: 0367780313 ISBN-13(EAN): 9780367780319
Издательство: Taylor&Francis
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Цена: 6889.00 р.
Наличие на складе: Поставка под заказ.

Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con

Автор: Bradley Brian
Название: Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con
ISBN: 1849693226 ISBN-13(EAN): 9781849693226
Издательство: Неизвестно
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Цена: 10114.00 р.
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Описание: Discover the important tools needed to create photographic renders in V-Ray and learn how to use them with the help of step-by-step instructions. This book shows you how to use all the V-Ray tools and SketchUp scene files and become a highly-qualified artist by getting to grips with essential lighting and material backgrounds.

3D Modeling Using Autodesk 3ds Max with Rendering View

Автор: Debabrata Samanta
Название: 3D Modeling Using Autodesk 3ds Max with Rendering View
ISBN: 1668441403 ISBN-13(EAN): 9781668441404
Издательство: Mare Nostrum (Eurospan)
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Цена: 31878.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Focuses on the critical aspects of the program needed to produce stunning architectural visualizations, and discusses some of the fastest and most efficient ways to accomplish tasks. The book covers a wide range of topics, including camera rendering and standard light effects.


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