Описание: The Complete Official Guide to Cyberpunk 2077 is a premium hardcover Collector's Edition printed on superior quality art paper, and also includes bonus material This massive book covers everything in the game. With details on every last challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Hi-res maps of Night City: each annotated with locations of collectibles and points of interest. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others. At-a-glance Walkthroughs: annotated screenshots and sequential steps show optimal ways through every mission. Expert Combat Strategies: practical, reproducible tactics to crush all enemies and bosses. Comprehensive references: all-inclusive appraisals of all items and weapons - including statistics and unlock conditions. Spoiler-sensitive: carefully designed to avoid spoilers, ensuring you can read without ever ruining your appreciation of the story. Instant searches: print navigation systems and an extensive index give you immediate access to the information you need. Concept art: direct from the development team and beautifully laid out.
Автор: Piggyback Название: Cyberpunk 2077: The Complete Official Guide ISBN: 191101577X ISBN-13(EAN): 9781911015772 Издательство: Simon & Schuster Цена: 3917.00 р. Наличие на складе: Есть (2 шт.) Описание: The Complete Official Guide to Cyberpunk 2077 is a massive book covering everything in the game. With details on every last challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Hi-res maps of Night City: each annotated with locations of collectibles and points of interest. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others. At-a-glance Walkthroughs: annotated screenshots and sequential steps show optimal ways through every mission. Expert Combat Strategies: practical, reproducible tactics to crush all enemies and bosses. Comprehensive references: all-inclusive appraisals of all items and weapons - including statistics and unlock conditions. Spoiler-sensitive: carefully designed to avoid spoilers, ensuring you can read without ever ruining your appreciation of the story. Instant searches: print navigation systems and an extensive index give you immediate access to the information you need. Concept art: direct from the development team and beautifully laid out
Автор: Brett Weiss Название: The 100 Greatest Console Video Games: 1988-1998 ISBN: 0764364324 ISBN-13(EAN): 9780764364327 Издательство: Gazelle Book Services Рейтинг: Цена: 7934.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The best of the best in gaming from a single decade: 19881998! As most gamers know, this ten-year period is incredibly crucial. It was during this time that the NES reached its zenith with such titles as Contra and Super Mario Bros. 3, the Sega Genesis blew everyone away with Sonic the Hedgehog, the Super Nintendo released to critical acclaim, the Sony PlayStation took video games to the next level, and the Nintendo 64 broke new ground with 3-D Mario and Zelda.
Amazing! This book covers the era in great detail, with each game getting an in-depth essay that includes history, development info, nostalgic stories, and much more. The author wrote more than a dozen of the essays, with other writers and industry notables contributing essays on their favorite games as well. Finally, the follow-up to The 100 Greatest Console Video Games: 19771987 is here!
Автор: Ryan Lizardi Название: Subjective Experiences of Interactive Nostalgia ISBN: 1433162431 ISBN-13(EAN): 9781433162435 Издательство: Peter Lang Рейтинг: Цена: 7762.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while asking big questions about what it means to be asked to be active participants in our own mediated histories. Scholars and pop culture enthusiasts alike will find something to love as this collection moves from a look at traditional interactive media, such as video games, to nostalgia within all things digital and ends with a rethinking of the potentials of nostalgia itself.
Автор: Gauthier, Jean-Marc Название: Building Interactive Worlds in 3D ISBN: 0240806220 ISBN-13(EAN): 9780240806228 Издательство: Taylor&Francis Рейтинг: Цена: 8420.00 р. Наличие на складе: Поставка под заказ.
Автор: Collins, Karen Название: From Pac-Man to Pop Music ISBN: 075466211X ISBN-13(EAN): 9780754662112 Издательство: Taylor&Francis Рейтинг: Цена: 7501.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Montfort, Nick Название: Twisty little passages ISBN: 0262633183 ISBN-13(EAN): 9780262633185 Издательство: MIT Press Рейтинг: Цена: 4232.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
A critical approach to interactive fiction, as literature and game.
Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.
Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
An interactive activity guide to help young innovators build their business
The Money Guide for Young Entrepreneurs was created by Dana Jewel Harris, Executive Director of The NEXT Steps Youth Entrepreneur Program. Her goal for the past ten years has been to help students learn the value of their STEAM skills before they graduate high school or enter a postsecondary program of study, college, the military, the workforce or start their own business.
The Money Guide for Young Entrepreneurs engages students in skill-building activities that address socio-economic conditions within their community. By forming Junior Executive Management (JEM) Teams, students engage in applied-learning activities that prepare them for a lifetime of success -- regardless of the STEAM career pathway they choose. In the end, their completed activity worksheets turn into a real business plan
The Money Guide for Young Entrepreneurs serves as a great supplemental pre-apprenticeship or internship curriculum for STEAM education and workforce development programs. It's micro-credentialing system creates long-term, sustainable community service projects and flexible, blended-learning employment opportunities that are ideal for candidates that wish to strengthen their knowledge and skills in: audio engineering, a/v technology, film, digital media, gaming, business management, project management, financial literacy, blockchain technology, entertainment and entrepreneurship.
Автор: Champion, Erik Название: Critical Gaming: Interactive History and Virtual Heritage ISBN: 0367598213 ISBN-13(EAN): 9780367598211 Издательство: Taylor&Francis Рейтинг: Цена: 6123.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Van Den Bergen, Gino (playlogic Game Factory, Breda, The Netherlands) Название: Collision detection in interactive 3d environments ISBN: 155860801X ISBN-13(EAN): 9781558608016 Издательство: Taylor&Francis Рейтинг: Цена: 13779.00 р. Наличие на складе: Поставка под заказ.
Описание: Covers topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects.
You know what's even better than playing games? Programming your own Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create.
Jump right in Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it
This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters.
Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this "
What You Need:
You need the latest version of the Google Chrome Web browser, available for free from https: //chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.
Автор: Henthorn Jamie, Kulak Andrew, Purzycki Kristopher Название: The Pokemon Go Phenomenon: Essays on Public Play in Contested Spaces ISBN: 1476674132 ISBN-13(EAN): 9781476674131 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 6653.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles.
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