Legend of zelda links awakening strategy guide (3rd edition - full color), Guides, Alpha Strategy
Автор: Manhattan Prep Название: 500 Essential Words: GRE Vocabulary Flash Cards ISBN: 1506249728 ISBN-13(EAN): 9781506249728 Издательство: Simon & Schuster Рейтинг: Цена: 2643.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Manhattan Prep and its top-notch GRE instructors release the most comprehensive set of GRE flash cards on the market.
Автор: Manhattan Prep Название: 500 Advanced Words: GRE Vocabulary Flash Cards ISBN: 1506249736 ISBN-13(EAN): 9781506249735 Издательство: Simon&Schuster UK Рейтинг: Цена: 4137.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Manhattan Prep and its top-notch GRE instructors release the most comprehensive set of advanced GRE flashcards on the market.
Автор: Brett Weiss Название: The 100 Greatest Console Video Games: 1988-1998 ISBN: 0764364324 ISBN-13(EAN): 9780764364327 Издательство: Gazelle Book Services Рейтинг: Цена: 7934.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The best of the best in gaming from a single decade: 19881998! As most gamers know, this ten-year period is incredibly crucial. It was during this time that the NES reached its zenith with such titles as Contra and Super Mario Bros. 3, the Sega Genesis blew everyone away with Sonic the Hedgehog, the Super Nintendo released to critical acclaim, the Sony PlayStation took video games to the next level, and the Nintendo 64 broke new ground with 3-D Mario and Zelda.
Amazing! This book covers the era in great detail, with each game getting an in-depth essay that includes history, development info, nostalgic stories, and much more. The author wrote more than a dozen of the essays, with other writers and industry notables contributing essays on their favorite games as well. Finally, the follow-up to The 100 Greatest Console Video Games: 19771987 is here!
Автор: Ryan Lizardi Название: Subjective Experiences of Interactive Nostalgia ISBN: 1433162431 ISBN-13(EAN): 9781433162435 Издательство: Peter Lang Рейтинг: Цена: 7762.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while asking big questions about what it means to be asked to be active participants in our own mediated histories. Scholars and pop culture enthusiasts alike will find something to love as this collection moves from a look at traditional interactive media, such as video games, to nostalgia within all things digital and ends with a rethinking of the potentials of nostalgia itself.
Автор: Manhattan Prep Название: Complete GMAT Strategy Guide Set ISBN: 1506219705 ISBN-13(EAN): 9781506219707 Издательство: Simon&Schuster UK Рейтинг: Цена: 31348.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The content in the new Manhattan Prep All the GMAT set is an updated and expanded version of the content in the 10-book Complete GMAT Strategy Guide Set, 6th ed. We've taken the 10 guides and consolidated them into three books, allowing students to learn more effectively across all topics and question types within each section of the exam. In addition, we've expanded coverage of the content and strategies that will help you to get a higher score on the GMAT. All the GMAT comes with access to Atlas, your online learning platform. Atlas includes two exclusive e-books containing extra chapters covering harder quant and verbal content, for those looking for an especially high GMAT score. You will also have a complete study plan, integrating assignments for reading, practice problem sets, and practice tests. Atlas also includes six full-length adaptive practice exams, practical and efficient solutions for every problem in the main MAT Official Guide book from the makers of the official test, additional practice problems, interactive video lessons, strategies for time management, and many other study resources. All of the lessons and practice problems in the guide and in Atlas were created by expert instructors with 99th-percentile scores on the GMAT. All the GMAT includes three volumes:
GMAT All the Quant guide
GMAT All the Verbal guide
GMAT Integrated Reasoning and Essay guide
6 full-length practice exams
An integrated study plan via Atlas, your online learning platform
Full access to Navigator, which contains solutions for all problems in the main Official Guide book
Acing the GMAT requires more than tricks and tips--you've got to master the material and learn how to think your way through GMAT problems. Manhattan Prep guides contain the most in-depth, comprehensive materials available for GMAT studies and are the top-selling GMAT prep guides worldwide.
Автор: Randolph, Marc Название: That Will Never Work ISBN: 1913068072 ISBN-13(EAN): 9781913068073 Издательство: Little Brown Рейтинг: Цена: 2275.00 р. Наличие на складе: Поставка под заказ.
Описание: Netflix co-founder and first CEO shares the behind-the-scenes origin story of the major international brand that has changed everything about how we consume TV and film.
Автор: McNeil, Steve Название: Hey! Listen! ISBN: 1472261356 ISBN-13(EAN): 9781472261359 Издательство: Hodder Рейтинг: Цена: 2275.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A history of the golden period of video games written by comedian and Twitch streaming legend Steve McNeil
Автор: Marguerite La Caze, Ted Nannicelli Название: Truth in Visual Media: Aesthetics, Ethics and Politics ISBN: 1474474470 ISBN-13(EAN): 9781474474474 Издательство: Bloomsbury Academic Рейтинг: Цена: 4117.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
This book investigates the interrelations between aesthetics, ethics and politics in a variety of visual media forms, ranging across art installations, film and television, interactive documentaries, painting, photography, social media and videogames. An international mix of emerging and established authors, with interdisciplinary expertise, explores how different ethical questions, political implications and aesthetic pleasures arise and shape one another in distinct visual media.
Investigating themes such as the use of cinema as a medium for ethical and political thought, how documentary subjects both conceal and reveal truth, the new ethical challenges arising from interactive media and the role of images in responding to political events and trauma, this is a groundbreaking work about the interrelations of aesthetic, ethical and political values in visual media.
Автор: Tom Tyler Название: Game: Animals, Video Games, and Humanity ISBN: 1517910188 ISBN-13(EAN): 9781517910181 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 12540.00 р. Наличие на складе: Нет в наличии.
Описание: A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both.Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more.Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.
Автор: Watson, Roderick Название: Poetry of norman maccaig ISBN: 0948877073 ISBN-13(EAN): 9780948877070 Издательство: Неизвестно Рейтинг: Цена: 1193.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Roderick Watson`s SCOTNOTE study guide will enhance any student`s enjoyment of MacCaig`s poetry, as well as providing a deeper understanding of the poet`s craft.
Автор: Clarke M. J., Wang Cynthia Название: Indie Games in the Digital Age ISBN: 1501388541 ISBN-13(EAN): 9781501388545 Издательство: Bloomsbury Рейтинг: Цена: 4454.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
Описание: Gaming and the Virtual Sublime considers the `virtual sublime` as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
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