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Assessing the Quality of Experience of Cloud Gaming Services, Schmidt


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Автор: Schmidt
Название:  Assessing the Quality of Experience of Cloud Gaming Services
ISBN: 9783031060137
Издательство: Springer
Классификация:

ISBN-10: 303106013X
Обложка/Формат: Soft cover
Вес: 0.00 кг.
Дата издания: 23.09.2023
Язык: English
Основная тема: Engineering
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
Дополнительное описание: Introduction.- Quality Factors and Feature Space of Cloud Gaming Services.- Methods for Assessing Gaming QoE.- Passive Video Quality Assessment Using Lab and Remote Testing.- Interactive Assessment of Gaming QoE Using Crowdsourcing.- Development of the Ga



Human-Robot Body Experience

Автор: Beckerle Philipp
Название: Human-Robot Body Experience
ISBN: 3030386872 ISBN-13(EAN): 9783030386870
Издательство: Springer
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Цена: 22359.00 р.
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Описание: This monograph presents innovative research regarding the body experience of human individuals who are using assistive robotic devices such as wearable robots or teleoperation systems.

Understanding users

Автор: Dillon, Andrew
Название: Understanding users
ISBN: 0367459272 ISBN-13(EAN): 9780367459277
Издательство: Taylor&Francis
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Цена: 19906.00 р.
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Описание: Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of our contemporary information infrastructure and online existence. The author incorporates historical, cultural, and aesthetic approaches to situating information and its underlying technologies across time in the collective, lived experiences of humanity. In today's digital environment, user experience is vital to the success of any product or service.

Yet as the user population expands to include us all, designing for people who vary in skills, abilities, preferences, and backgrounds is challenging. This book provides an integrated understanding of users, and the methods that have evolved to identify usability challenges, that can facilitate cohesive and earlier solutions. The book treats information creation and use as a core human behavior based on acts of representation and recording that humans have always practiced.

It suggests that the traditional ways of studying information use, with their origins in the distinct layers of social science theories and models is limiting our understanding of what it means to be an information user and hampers our efforts at being truly user-centric in design. Instead, the book offers a way of integrating the knowledge base to support a richer view of use and users in design education and evaluation. Understanding Users is aimed at those studying or practicing user-centered design and anyone interested in learning how people might be better integrated in the design of new technologies to augment human capabilities and experiences.

Service Quality of Cloud-Based Applications

Автор: Bauer
Название: Service Quality of Cloud-Based Applications
ISBN: 1118763297 ISBN-13(EAN): 9781118763292
Издательство: Wiley
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Цена: 11872.00 р.
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Game User Experience and Player-Centered Design

Автор: Bostan Barbaros
Название: Game User Experience and Player-Centered Design
ISBN: 3030376427 ISBN-13(EAN): 9783030376420
Издательство: Springer
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Цена: 16769.00 р.
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Описание: Table of Contents

SECTION 1: COGNITION AND PLAYER PSYCHOLOGY

Chapter 1: ERP Correlates of Working Memory Load in Excessive Video Game Players Author(s): Metehan Irak, Can Soylu, Цzьm Karya Sakman and Gцzem Turan

Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision Making Author(s): Sidan Fan, Sonya I. McCree, Jin H. Kim, and Sercan Şengьn

Chapter 3: Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study Author(s): Metehan Irak, Can Soylu, Ceyda Tьmen and Gцzem Turan

Chapter 4: 4 Pillars Of Healthy Escapism In Games: Emotion Regulation, Mood Management, Coping And Recovery Author(s): Mehmet Kosa, Ahmet Uysal

Chapter 5: User Experience and Motivation of Professional Video Game Players: A Case Study of E-sports in Turkey Author(s): Orfan Efe Ozenc

SECTION 2: MODELLING AND MEASURING PLAYER EXPERIENCE

Chapter 6: Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach Author(s): Зakır Aker, Kerem Rizvanoglu, Yavuz Inal

Chapter 7: Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing Author(s): Ai Ni Teoh, Divjyot Kaur, Roberto Dillon, Dayana Hristova

Chapter 8: The GEM Game Experience Model Author(s): Tomi "bgt" Suovuo, Natasha Trygg, Tapani N. Joelsson, Werner Ravyse, Petter Skult, Jouni Smed

Chapter 9: Driven, Imaginative, and Casual Gameplay Experiences Author(s): Jukka Vahlo, Aki Koponen

Chapter 10: Physiological Measures in Game User Research Author(s): Ecehan Akan, Mehmet İlker Berkman


SECTION 3: GAME DESIGN AND PLAYER EXPERIENCE

Chapter 11: The Ethics of Game Experience Author(s): Sami Hyrynsalm, Kai K. Kimppa, Jouni Smed

Chapter 12: Death and Rebirth in Platformer Games Author(s): Marjorie Ann M. Cuerdo, Edward Melcer

Chapter 13: Player-Centered Design in Role-Playing Game Branching Dialogue Systems Author(s): Leanne Taylor-Giles

Chapter 14: Designing a Cad Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study Author(s): Зetin Tьker, Gьven Зatak

SECTION 4: CASE STUDIES OF COMPUTER GAMES

Chapter 15: The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief Author(s): Ysabelle Coutu, Yukie Chang, Wendi Zhang, Sercan Şengьn

Chapter 16: Empathy and Choice in Story Driven Games: A Case Study of Telltale Games Author(s): Barbaros Bostan, Цnder Yцnet, Vugar Sevdimaliyev

Chapter 17: Gender Representation and Diversity in Contemporary Video Games Author(s): Ertugrul Sungu

Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge Author(s): Selcen Ozturkcan, Mesut Ozdinc

Chapter 19: Exploring Experiental Spaces in Video Games: Case Studies of Papers Please, Beholder and Mirror's Edge Author(s): Simay Gizem Cavusoglu, Guven Catak

SECTION 5: NEW TECHNOLOGIES AND PLAYER EXPERIENCE

Chapter 20: Immersiveness and Usability in VR: A Comparative Study of Monstrum and Fruit Ninja Author(s): Ysabelle Coutu, Yukie Chang, Wendi Zhang, Sercan Şengьn

Chapter 21: Interactive Storytelling in Extended Reality: Concepts for the Design Author(s): Natasha Skult, Jouni Smed

Chapter 22: Using AR Mechanics and Emergent Narratives to Tell Better Stories Author(s): Matthue Roth

Hci and user-experience design

Автор: Marcus, Aaron
Название: Hci and user-experience design
ISBN: 1447167430 ISBN-13(EAN): 9781447167433
Издательство: Springer
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Цена: 12577.00 р.
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Описание:

Foreword.- Preface.- Metaphors and User Interfaces in the 21st Century.- Culture Class vs. Culture Clash.- CHI as a Cross-Tribal Community.- Dare We Define User-Interface Design?.- The Cult of Cute: The Challenge of User-Experience Design.- User-Interface Design and China: A Great Leap Forward.- Universal, Ubiquitous, User-Interface Design for the Disabled and Elderly.- Icons/Symbols and More: Visible Languages to Facilitate Communication.- What Do UI Designers Think About Protecting Their Designs?.- When is a User Not a User? Who Are We? What Do We Do?.- The Emotion Commotion.- The Next Revolution: Vehicle User Interfaces.- Patterns within Patterns.- User-Experience Planning for Corporate Success.- Insights on Outsourcing.- Branding 101 It's About Time.- User-Centered Design (UCD) in the Enterprise: Corporations Begin to Focus on UCD.- Dreaming of Robots: An Interview About Robots with Bruce Sterling.- The Out-of-Box Home Experience: Remote from Reality.- Usability Grows Up: The Great Debate.- Education and CHI.- When in Rome, Do as the Romans Do: HCII 2005 Recap.- Dashboards in Your Future.- Visualizing the Future of Information Visualization.- HCI Sci-Fi at the Movies and on TV.- Wit and Wisdom: Where Do We Turn for Advice?.- From KidCHI to BabyCHI .- SeniorCHI: The Geezers are Coming!.- Taxonomies to Tax the Couch-Potato's Cortex .- Happy Birthday! CHI at 25.- Big Spaces, Big Lives, Big Challenges.- Fun! Fun! Fun! In the User Experience.- Am I Pushing Your Buttons? .- The Sun Rises in the East.- HCI Goes Mainstream in the Comics.- Saving the USA, and So Can You: FaceBucks to the Rescue.

Quality of Experience Modeling for Cloud Gaming Services

Автор: Zadtootaghaj Saman
Название: Quality of Experience Modeling for Cloud Gaming Services
ISBN: 3030982483 ISBN-13(EAN): 9783030982485
Издательство: Springer
Рейтинг:
Цена: 16769.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services.

The Influence of Delay on Cloud Gaming Quality of Experience

Автор: Sabet
Название: The Influence of Delay on Cloud Gaming Quality of Experience
ISBN: 3030998681 ISBN-13(EAN): 9783030998684
Издательство: Springer
Рейтинг:
Цена: 18167.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays.

Assessing the Quality of Experience of Cloud Gaming Services

Автор: Schmidt
Название: Assessing the Quality of Experience of Cloud Gaming Services
ISBN: 3031060105 ISBN-13(EAN): 9783031060106
Издательство: Springer
Рейтинг:
Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

The Influence of Delay on Cloud Gaming Quality of Experience

Автор: Sabet
Название: The Influence of Delay on Cloud Gaming Quality of Experience
ISBN: 3030998711 ISBN-13(EAN): 9783030998714
Издательство: Springer
Рейтинг:
Цена: 18167.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Quality of Experience Modeling for Cloud Gaming Services

Автор: Zadtootaghaj
Название: Quality of Experience Modeling for Cloud Gaming Services
ISBN: 3030982513 ISBN-13(EAN): 9783030982515
Издательство: Springer
Рейтинг:
Цена: 16769.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.

Quality of Experience

Автор: Sebastian M?ller; Alexander Raake
Название: Quality of Experience
ISBN: 3319026801 ISBN-13(EAN): 9783319026800
Издательство: Springer
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Цена: 20896.00 р.
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Описание: This book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services, and applies these to various fields of communication and media technologies.

Quality of Experience and Learning in Information Systems: Incorporating Learning and Ethics Into Characterizations of Quality of Experience

Автор: Antoniou Josephina
Название: Quality of Experience and Learning in Information Systems: Incorporating Learning and Ethics Into Characterizations of Quality of Experience
ISBN: 3030525589 ISBN-13(EAN): 9783030525583
Издательство: Springer
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Цена: 9083.00 р.
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Описание: Introduction.- Learning Styles and Human Computer Interaction.- Emerging Technologies: 5G, IoT, Big Data and AI-based applications.- Definitions of Quality of Experience for users of different communication technologies.- Investigating learning for improved QoE of Web Users when interacting with security features.- Investigating Quality of Student Experience.- AI in education: using a combination of AI and learning styles to improve quality of Experience.- Game theory to investigate decision making when selecting features of challenging new application interfaces: improving user learning curves.- Conclusion.


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