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Task-Based Language Learning in a Real-World Digital Environment: The European Digital Kitchen, Paul Seedhouse


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Автор: Paul Seedhouse
Название:  Task-Based Language Learning in a Real-World Digital Environment: The European Digital Kitchen
ISBN: 9781474264075
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1474264077
Обложка/Формат: Hardback
Страницы: 304
Вес: 0.59 кг.
Дата издания: 09.02.2017
Серия: Advances in digital language learning and teaching
Язык: English
Иллюстрации: Illustrations
Размер: 163 x 242 x 22
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Language teaching theory & methods, LANGUAGE ARTS & DISCIPLINES / Linguistics / General
Основная тема: Language teaching theory & methods,LANGUAGE ARTS & DISCIPLINES / Linguistics / General
Подзаголовок: The european digital kitchen
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Поставляется из: Англии
Описание:

How can you use the latest digital technology to create an environment in which people can learn European languages while performing a meaningful real-world task and experiencing the cultural aspect of learning to cook European dishes? This book explains how to do this from A to Z, covering how a real-world digital environment for language learning was designed, built and researched.

The project makes language learning motivational and fun by tapping into peoples interest in both cooking and technology - you can learn a language while cooking and interacting with a speaking digital kitchen. The kitchens provide spoken instructions in the foreign language on how to prepare European cuisine. Digital sensors are inserted in or attached to all the kitchen equipment and ingredients, so the digital kitchen detects what learners are doing and gives them feedback. Learners are also able to communicate with the kitchens and can ask for help via photos and videos if they dont understand any foreign language words.

Based on two research grants, the book provides five research studies showing the learning experiences of users in five European countries. The book explains the principles and procedures involved in the project, enabling others to design and implement a real-world digital learning environment in the same way. It includes numerous photographs of the system in use and evidence of how and what 250 users actually learnt.


Дополнительное описание: List of Illustrations Notes on Contributors Acknowledgements Transcription Conventions PART I: BACKGROUND 1. Introduction, Paul Seedhouse (Newcastle University, UK) 2. Locating the European Digital Kitchen in its research context, Sandra Morales Rio



ICT and Language Learning: a European Perspective

Автор: Chambers
Название: ICT and Language Learning: a European Perspective
ISBN: 9026518102 ISBN-13(EAN): 9789026518102
Издательство: Taylor&Francis
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Цена: 10564.00 р.
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Описание: A discussion of Information and Communications Technologies (ICT) and language learning, aimed at researchers and practitioners in the field

The War on Learning: Gaining Ground in the Digital University

Автор: Losh Elizabeth
Название: The War on Learning: Gaining Ground in the Digital University
ISBN: 0262027380 ISBN-13(EAN): 9780262027380
Издательство: MIT Press
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Цена: 5925.00 р.
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Описание:

An examination of technology-based education initiatives -- from MOOCs to virtual worlds -- that argues against treating education as a product rather than a process.

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development.

Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology.

Digital Games in Language Learning and Teaching

Автор: Reinders
Название: Digital Games in Language Learning and Teaching
ISBN: 1137005254 ISBN-13(EAN): 9781137005250
Издательство: Springer
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Цена: 12157.00 р.
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Описание: This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Cases On Digital Game-Based Learning

Автор: Baek & Whitton
Название: Cases On Digital Game-Based Learning
ISBN: 1466628480 ISBN-13(EAN): 9781466628489
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.<br><br><em>Cases on Digital Game-Based Learning: Methods, Models, and Strategies</em> analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning

Автор: Prensky Marc R.
Название: From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning
ISBN: 1452230099 ISBN-13(EAN): 9781452230092
Издательство: Sage Publications
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Цена: 5067.00 р.
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Описание: Best-selling author and futurist Mark R. Prensky`s book of essays challenges educators to "reboot" and make the changes necessary to prepare students for 21st century careers.

Technologies for E-Learning and Digital Entertainment

Автор: Zhigeng Pan; Xiaopeng Zhang; Abdennour El Rhalibi;
Название: Technologies for E-Learning and Digital Entertainment
ISBN: 3540697349 ISBN-13(EAN): 9783540697343
Издательство: Springer
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Цена: 18167.00 р.
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Описание: Constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. This work includes papers that are organized in topical sections on e-learning platforms and tools, e-learning system for education, as well as geometric modeling in games and virtual reality.


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