Task-Based Language Learning in a Real-World Digital Environment: The European Digital Kitchen, Paul Seedhouse
Автор: Chambers Название: ICT and Language Learning: a European Perspective ISBN: 9026518102 ISBN-13(EAN): 9789026518102 Издательство: Taylor&Francis Рейтинг: Цена: 10564.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A discussion of Information and Communications Technologies (ICT) and language learning, aimed at researchers and practitioners in the field
An examination of technology-based education initiatives -- from MOOCs to virtual worlds -- that argues against treating education as a product rather than a process.
Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development.
Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology.
Автор: Reinders Название: Digital Games in Language Learning and Teaching ISBN: 1137005254 ISBN-13(EAN): 9781137005250 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Автор: Baek & Whitton Название: Cases On Digital Game-Based Learning ISBN: 1466628480 ISBN-13(EAN): 9781466628489 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 25502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.<br><br><em>Cases on Digital Game-Based Learning: Methods, Models, and Strategies</em> analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
Описание: Best-selling author and futurist Mark R. Prensky`s book of essays challenges educators to "reboot" and make the changes necessary to prepare students for 21st century careers.
Автор: Zhigeng Pan; Xiaopeng Zhang; Abdennour El Rhalibi; Название: Technologies for E-Learning and Digital Entertainment ISBN: 3540697349 ISBN-13(EAN): 9783540697343 Издательство: Springer Рейтинг: Цена: 18167.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. This work includes papers that are organized in topical sections on e-learning platforms and tools, e-learning system for education, as well as geometric modeling in games and virtual reality.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru