The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.
In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
Автор: Minhua Ma; Manuel Fradinho Oliveira; Sobah Peterse Название: Serious Games Development and Applications ISBN: 3642407897 ISBN-13(EAN): 9783642407895 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
Автор: Marja Helena Kankaanranta; Pekka Neittaanm?ki Название: Design and Use of Serious Games ISBN: 9048181410 ISBN-13(EAN): 9789048181414 Издательство: Springer Рейтинг: Цена: 23757.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on different aspects of the serious game field.
Описание: The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.
Автор: Connolly, Hainey, Boyle & Baxter Название: Psychology, Pedagogy, And Assessment In Serious Games ISBN: 1466647736 ISBN-13(EAN): 9781466647732 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 25502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training.Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasising both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.
Автор: Marsh Название: Serious Games ISBN: 331945840X ISBN-13(EAN): 9783319458403 Издательство: Springer Рейтинг: Цена: 8106.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.
Автор: Mariano Alca?iz; Stefan G?bel; Minhua Ma; Manuel F Название: Serious Games ISBN: 331970110X ISBN-13(EAN): 9783319701103 Издательство: Springer Рейтинг: Цена: 9083.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions.
Автор: Carlos Vaz de Carvalho; Paula Escudeiro; Ant?nio C Название: Serious Games, Interaction, and Simulation ISBN: 3319290592 ISBN-13(EAN): 9783319290591 Издательство: Springer Рейтинг: Цена: 5590.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book.
Автор: Minhua Ma; Lakhmi C. Jain; Paul Anderson Название: Virtual, Augmented Reality and Serious Games for Healthcare 1 ISBN: 3662523728 ISBN-13(EAN): 9783662523728 Издательство: Springer Рейтинг: Цена: 23508.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Applications in Healthcare Education.- Nursing Training, Health Literacy, and Healthy Behaviour.- Applications in Neuropsychology.- Applications in Motor Rehabilitation.- Therapeutic Games aimed at Various Diseases.- Virtual Healing and Restoration.
Автор: Yiyu Cai; Sui Lin Goei Название: Simulations, Serious Games and Their Applications ISBN: 9811011958 ISBN-13(EAN): 9789811011955 Издательство: Springer Рейтинг: Цена: 15672.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents state of the art technology in serious games applications and simulation. It contains a collection of extended papers from the 2012 Asia-Europe Workshop on Serious Games and Simulation.
Описание: Virtual, Augmented Reality and Serious Games for Healthcare 1
Автор: D?rner Название: Entertainment Computing and Serious Games ISBN: 3319461516 ISBN-13(EAN): 9783319461519 Издательство: Springer Рейтинг: Цена: 10342.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.
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