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The Game audio strategy guide, Zdanowicz, Gina Bambrick, Spencer


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Цена: 11329.00р.
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
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Ориентировочная дата поставки: Август-начало Сентября

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Автор: Zdanowicz, Gina Bambrick, Spencer   (Джина Жданович)
Название:  The Game audio strategy guide
Перевод названия: Джина Жданович: Руководство по звуковой стратегии игры
ISBN: 9781138498341
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1138498343
Обложка/Формат: Paperback
Страницы: 396
Вес: 0.74 кг.
Дата издания: 01.11.2019
Язык: English
Иллюстрации: 3 tables, black and white; 18 line drawings, black and white; 14 halftones, black and white; 32 illustrations, black and white
Размер: 230 x 194 x 23
Читательская аудитория: Undergraduate
Подзаголовок: A practical course
Рейтинг:
Поставляется из: Европейский союз
Описание: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Featuring an extensive companion website with numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating audio assets for games.


Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
Рейтинг:
Цена: 12707.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Getting Started with C++ Audio Programming for Game Developm

Автор: Gouveia David
Название: Getting Started with C++ Audio Programming for Game Developm
ISBN: 1849699097 ISBN-13(EAN): 9781849699099
Издательство: Неизвестно
Рейтинг:
Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Principles of Game Audio and Sound Design

Автор: Sinclair
Название: Principles of Game Audio and Sound Design
ISBN: 1138738964 ISBN-13(EAN): 9781138738966
Издательство: Taylor&Francis
Рейтинг:
Цена: 22968.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Principles of Game Audio and Sound Design

Автор: Sinclair
Название: Principles of Game Audio and Sound Design
ISBN: 1138738972 ISBN-13(EAN): 9781138738973
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Game Anim

Автор: Cooper
Название: Game Anim
ISBN: 1138094870 ISBN-13(EAN): 9781138094871
Издательство: Taylor&Francis
Рейтинг:
Цена: 6583.00 р.
Наличие на складе: Поставка под заказ.

Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

Understanding Video Game Music

Автор: Summers
Название: Understanding Video Game Music
ISBN: 1107116872 ISBN-13(EAN): 9781107116870
Издательство: Cambridge Academ
Рейтинг:
Цена: 14256.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.

Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
Рейтинг:
Цена: 10411.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

The Complete Guide To Game Audio

Автор: Marks
Название: The Complete Guide To Game Audio
ISBN: 1138795380 ISBN-13(EAN): 9781138795389
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Understanding Video Game Music

Автор: Summers Tim
Название: Understanding Video Game Music
ISBN: 1108413420 ISBN-13(EAN): 9781108413428
Издательство: Cambridge Academ
Рейтинг:
Цена: 3960.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.

Story Structure And Development

Автор: Caldwell
Название: Story Structure And Development
ISBN: 149878173X ISBN-13(EAN): 9781498781732
Издательство: Taylor&Francis
Рейтинг:
Цена: 8114.00 р.
Наличие на складе: Поставка под заказ.

Описание:

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story."

Key Features

  • Consolidates into one text universal story structure used across the digital media industry
  • Includes enormous visuals that illustrate and reinforce concepts for visual learners
  • Organizes content for faculty to use sections in a non-linear manner
  • Includes chapter objectives, review questions, and key terms to guide the reader
  • Game Audio Implementation

    Автор: Stevens Richard
    Название: Game Audio Implementation
    ISBN: 1138777242 ISBN-13(EAN): 9781138777248
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 8726.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine(c) you ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

    The accompanying website (www.gameaudioimplementation.com) includes:

    • 12 downloadable demonstration games
    • A unique exercise level for you to develop for your portfolio
    • An up-to-date online bibliography with further reading for each chapter
    • A free sound library with hundreds of game SFX
    "
    Game Audio with FMOD and Unity

    Автор: Robinson
    Название: Game Audio with FMOD and Unity
    ISBN: 1138315974 ISBN-13(EAN): 9781138315976
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 8114.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.


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