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Gaming: Essays on Algorithmic Culture, Galloway Alexander R.


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Автор: Galloway Alexander R.
Название:  Gaming: Essays on Algorithmic Culture
Перевод названия: Александр Р. Галлоуэй: Азартная игра. Эссе по алгоритмической культуре
ISBN: 9780816648511
Издательство: Alibris(Ingram)
Классификация:

ISBN-10: 0816648514
Обложка/Формат: Paperback
Страницы: 160
Вес: 0.23 кг.
Дата издания: 27.05.2006
Серия: Electronic mediations
Язык: English
Размер: 21.49 x 14.07 x 1.04 cm
Читательская аудитория: General (us: trade)
Подзаголовок: Essays on algorithmic culture
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Поставляется из: США
Описание: Considers the video game as a distinct cultural form that demands a unique interpretive framework. This book analyzes video games as something to be played rather than as texts to be read, and traces how the algorithmic culture created by video games intersects with theories of visuality, realism, allegory, and the avant-garde.


Subjective Experiences of Interactive Nostalgia

Автор: Ryan Lizardi
Название: Subjective Experiences of Interactive Nostalgia
ISBN: 1433162431 ISBN-13(EAN): 9781433162435
Издательство: Peter Lang
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Цена: 7762.00 р.
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Описание:

From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while asking big questions about what it means to be asked to be active participants in our own mediated histories. Scholars and pop culture enthusiasts alike will find something to love as this collection moves from a look at traditional interactive media, such as video games, to nostalgia within all things digital and ends with a rethinking of the potentials of nostalgia itself.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 1474268420 ISBN-13(EAN): 9781474268424
Издательство: Bloomsbury Academic
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Цена: 6018.00 р.
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Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

Автор: Christopher A. Paul
Название: Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
ISBN: 0415893062 ISBN-13(EAN): 9780415893060
Издательство: Taylor&Francis
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Цена: 22968.00 р.
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Описание: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

Автор: Lukosch
Название: Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
ISBN: 3319919016 ISBN-13(EAN): 9783319919010
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions.

Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends

Автор: Richard E. Ferdig, Sara de Freitas
Название: Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends
ISBN: 1466600292 ISBN-13(EAN): 9781466600294
Издательство: Mare Nostrum (Eurospan)
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Цена: 27720.00 р.
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Описание: Interdisciplinary Advancements in Gaming, Simulations, and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.

Video Games and the Mind: Essays on Cognition, Affect and Emotion

Автор: Bernard Perron, Felix Schroter
Название: Video Games and the Mind: Essays on Cognition, Affect and Emotion
ISBN: 0786499095 ISBN-13(EAN): 9780786499090
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: "With psychological theories of cognition, affect and emotion as a reference point, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes"--

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Автор: Brock R. Dubbels
Название: Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
ISBN: 1522574611 ISBN-13(EAN): 9781522574613
Издательство: Mare Nostrum (Eurospan)
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Цена: 27720.00 р.
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Описание: Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields.Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Digital Gaming Re-imagines the Middle Ages

Название: Digital Gaming Re-imagines the Middle Ages
ISBN: 113854857X ISBN-13(EAN): 9781138548572
Издательство: Taylor&Francis
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Цена: 7348.00 р.
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Описание: The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.

Algorithmic Game Theory

Автор: Vittorio Bil?; Michele Flammini
Название: Algorithmic Game Theory
ISBN: 3319666991 ISBN-13(EAN): 9783319666990
Издательство: Springer
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Цена: 9083.00 р.
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Описание: This book constitutes the refereed proceedings of the 10th International Symposium on Algorithmic Game Theory, SAGT 2017, held in L`Aquila, Italy, in September 2017. The 30 full papers presented were carefully reviewed and selected from 66 submissions.

Unraveling Resident Evil

Автор: Farghaly
Название: Unraveling Resident Evil
ISBN: 078647291X ISBN-13(EAN): 9780786472918
Издательство: Mare Nostrum (Eurospan)
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Цена: 4990.00 р.
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Описание: Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies all contribute to this enormous universe. The essays written for this volume focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, and discuss numerous issues regarding this universe.

Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience

Автор: Boulter Jonathan
Название: Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience
ISBN: 0814334881 ISBN-13(EAN): 9780814334881
Издательство: Mare Nostrum (Eurospan)
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Цена: 4137.00 р.
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Описание: In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity. Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic “world” of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, Bioshock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman—the games are “about” subjects whose physical and intellectual capacities are extended through machine or other prosthetic means—and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 184966496X ISBN-13(EAN): 9781849664967
Издательство: Bloomsbury Academic
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Цена: 12672.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.


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