Human Aspects of It for the Aged Population. Supporting Everyday Life Activities: 7th International Conference, Itap 2021, Held as Part of the 23rd Hc, Gao Qin, Zhou Jia
This two-volume set constitutes the proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 36 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
ITAP 2021 includes a total of 67 regular papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.
Описание: This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020.
Описание: This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020.
Описание: This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020.
Описание: Design Case Studies.- Graphic Representations of Spoken Interactions from Journalistic Data: Persuasion and Negotiations.- A Study on Universal Design of Musical Performance System.- Developing a Knowledge-based System for Lean Communications between Designers and Clients.- Learn & Share to Control Your Household Pests: Designing a Communication Based App to Bridge the Gap between Local Guides & The New Users Looking for a Reliable & Affordable Pest Control Solutions.- Developing User Interface Design Strategy to Improve Media Credibility of Mobile Portal News.- Elderly-Centered Design: A New Numeric Typeface for Increased Legibility.- Research on Interactive Experience Design of Peripheral Visual Interface of Autonomous Vehicle.- Human-Centered Design Reflections on Providing Feedback to Primary Care Physicians.- Interaction with Objects and Humans based on Visualized Flow using a Background-oriented Schlieren Method.- Research on Aging Design of News APP Interface Layout Based on Perceptual Features.- Research on Modular Design of Children's Furniture based on Scene Theory.- A Design Method of Children Playground Based on Bionic Algorithm.- Bias in, Bias out - The Similarity-Attraction Effect between Chatbot Designers and Users.- Research on Immersive Virtual Reality Display Design Mode of Cantonese Porcelain based on Embodied Interaction.- Design and Research of Children's Robot Based on Kansei Engineering.- User Experience and Technology Acceptance Studies.- Exploring Citizens' Attitudes towards Voice-Based Government Services in Switzerland.- Too Hot to Enter: Investigating Users' Attitudes toward Thermoscanners in COVID times.- Teens' Conceptual Understanding of Web Search Engines: The Case of Google Search Engine Result Pages (SERPs).- What Futuristic Technology Means for First Responders: Voices from the Field.- Blinking LEDs: Usability and User Experience of Domestic Modem Routers Indicator Lights.- The Smaller the Better? A Study on Acceptance of 3D Display of Exhibits of Museum's Mobile Media.- Research on Information Visualization Design for Public Health Security Emergencies.- Comparative Study of the Interaction of Digital Natives with Mainstream Web Mapping Services.- Success is not Final; Failure is not Fatal - Task Success and User Experience in Interactions with Alexa, Google Assistant and Siri.- Research on the Usability Design of HUD Interactive Interface.- Current Problems, Future Needs: Voices of First Responders about Communication Technology.- Exploring the Antecedents of Verificator Adoption.- Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation between Expert and non-Expert Users.- Verification of the Appropriate Number of Communications between Drivers of Bicycles and Vehicles.- User Assessment of Webpage Usefulness.- How Workarounds Occur in Relation to Automatic Speech Recognition at Danish Hospitals.- Secondary Task Behavioral Analysis Based on Depth Image During Driving.- Research on the Relationship between the Partition Position of the Central Control Display Interface and the Interaction Efficiency.- HCI, Social Distancing, Information, Communication and Work.- Attention-based Design and Selective Exposure Amid COVID-19 Misinformation Sharing.- Digital Communication to Compensate for Social Distancing? - Results of a Survey on the Local Communication App DorfFunk.- An Evaluation of Remote Workers' Preferences for the Design of a Mobile App on Workspace Search.- Feasibility of Estimating Concentration Level for Not Disturbing Remote Office Workers Based on Kana-Kanji Conversion Confirmation Time.- A Smart City Stakeholder Online Meeting Interface.- Fostering Empathy and Privacy: The Effect of Using Expressive Avatars for Remote Communication.- PerformEyebrow: Design and Implementation of an Artificial Eyebrow Device Enabling Augmented Facial Expression.- Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Fac
Описание: HCI Theory, Education and Practice.- Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept.- Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study.- Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture.- Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years.- Building Common Ground: Applying Mutual Learning in the UI/UX Education.- Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody?.- A Panel to Confront the Differences in Intersectional HCI.- Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities.- Machine-Human Interaction: A Paradigm Shift?.- Understanding Agency in Human-Computer Interaction Design.- Grounding of Concept, Indexical and Name.- Ethics in Human-Centered Design.- AI Creativity and The Human-AI Co-Creation Model.- Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis.- A Review of Multimodal Interaction in Intelligent Systems.- An Unheimlich Media: Bringing the Uncanny into the World.- Implementation Goals for Multimodal Interfaces in Human-Computer Interaction.- UX Evaluation Methods, Techniques and Tools.- Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests.- Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project.- A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations.- ERM-AT Applied to Social Aspects of Everyday Life.- Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering.- Is Usability Evaluation of DSL Still a Trending Topic?.- A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations.- FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model.- Quality in Use -Case Study for Evaluation.- How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home.- Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work.- Emotional and Persuasive Design.- Blossoms: Preliminary Experiment on Sharing Empathy Online.- An Emotional Tactile Interaction Design Process.- Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach.- Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System.- The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness.- Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service.- Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review.- Research on Emotional Design of Visual Interaction based on Cognitive Psychology.- Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present.- Comparison of Color Features of Kawaii Fashion Styles in Japan.- Emotions and Cognition in HCI.- Voice Switching in Voice-Enabled Digital Assistants (VDAs).- Facial Emotion Recognition in UX Evaluation: a Systematic Review.- Analysis of Emotion in Socioenactive Systems.- Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology.- Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model.- Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results.- Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experime
Описание: This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
Описание: This book constitutes the proceedings of the 18th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2021, held as part of the 23rd International Conference, HCI International 2020, held as a virtual event, in July 2021.
The total of 1276 papers and 241 posters included in the 36 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
EPCE 2021 includes a total of 34 regular papers; they were organized in topical sections named: cognitive psychology in aviation; cognitive psychology in air traffic control; studies on cognitive processes; human error and human performance; and cognition and design.
Описание: Designing and Evaluating VAMR Environments.- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework.- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces.- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning.- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment.- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers.- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications.- Designing Limitless Path in Virtual Reality Environment.- A Comparative Study of Conversational Proxemics for Virtual Agents.- Real-time Data Analytics of COVID Pandemic using Virtual Reality.- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications.- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.- Consistency in Multi-device Service including VR: A Case Study.- Multimodal and Natural Interaction in VAMR.- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming.- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality.- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study.- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display.- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic.- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera.- Head-mounted Displays and VR Glasses.- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application.- Simulation of the Field of View in AR and VR Headsets.- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education.- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions.- Robust Camera Motion Estimation for Point-of-View Video Stabilization.- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization.- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.- Omnidirectional Flick View.- VAMR Applications in Design, the Industry and the Military.- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds.- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms.- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis.- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool.- The Potential of Augmented Reality for Remote Support.- A Review of Distributed VR Co-Design Systems.- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics.- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks.- VAMR in Learning and Culture.- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology.- IME VR: an MVC Framework for Military Training VR Simulators.- Extended Reality, Pedagogy, and
Описание: This two-volume set LNCS 12774 and 12775 constitutes the refereed proceedings of the 13th International Conference on Social Computing and Social Media, SCSM 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
Описание: ICT for Cultural Heritage.- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context.- The MaDiH (مديح): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations.- A SLAM Integrated Approach for Digital Heritage Documentation.- The Circular City Implementation: Cultural Heritage and Digital Technology.- Research on Digital Dissemination of Chinese Classical Garden Culture.- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings.- IkebanaGAN: New GANs Technique for Digital Ikebana Art.- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.- Soundscape Singapore: Sound as Mediated Cultural Heritage.- Towards Smart Planning Conservation of Heritage Cities: Digital Technologies and Heritage Conservation Planning.- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India.- Technology and Art.- A Sonification of the zCOSMOS Galaxy Dataset.- Films as Technological Artefacts.- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types.- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting.- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory.- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing.- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style.- Empathy in Technology Design and Graffiti.- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali.- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model.- The Multileveled Rhythmic Structure of Ragtime.- Visitors' Experiences in Digital Culture.- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era.- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums.- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space.- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections.- Toward Extended Sensory Interface for Impaired Person.- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing.- Before You Visit-: New Opportunities for the Digital Transformation of Museums.- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19--based on the DEMATEL Method.
Описание: Electronic, Mobile and Ubiquitous Commerce.- Consumers Acceptance of a Voice Commerce Application in FMCG in Germany, U.S. and U.K..- A Survey Study on Successful Marketing Factors for Douyin (Tik-Tok).- Research on Experience Evaluation of Taobao Shopping Platform Service.- Enhanced Product Presentation with Augmented Reality: The Role of Affective Reactions and Authenticity.- Dimensions of Retail Customer Experience and Its Outcomes: A Literature Review and Directions for Future Research.- Users' Reception of Product Recommendations: Analyses Based on Eye Tracking Data.- Augmented Reality: Does it Encourage Customer Loyalty.- Application of User Research in E-commerce App Design.- Social Commerce: The Mediating Effects of Trust and Value Co-Creation on Social Sharing and Shopping Intentions.- Dark Patterns in Online Shopping: Of Sneaky Tricks, Perceived Annoyance and Respective Brand Trust.- Methodical Framework and Case Study for Εmpowering Customer-Centricity in an E-Commerce Agency-the Experience Logic as Key Component of User Experience Practices within Αgile IT Project Teams.- HCI in Finance and Industry.- How Blockchain Innovations Emerge: From the Perspective of Knowledge Search.- The Impact of Integrated Market power on Trade Credit and Cash Holding in US Retail Sector.- Disentangling Technostress and Financial Stress Impacts on Users' Psychophysiological Responses and Coping Behaviors in the Context of Mobile Banking.- Structure-Behavior Coalescence Method for Mobile Payment FinTech Service Systems Design.- Human factors in Industry 4.0 and Lean Information Management: Remodeling the Instructions in a Shop Floor.- Customer Solution Design - A New Agile Role Needed in the Automotive Industry to Support Digital Transformation.- Mobile Wallet Adoption: Does Ubiquity Make a Difference.- Transferring Customers Trust and Loyalty on Offline Banks towards Online Payment Platforms in Integrated Ecosystem.- Information Technology as Enabler of Transparency in Food Supply Chains - An Empirical Study.- Work and Business Operations.- The New Normal? Motivators for and Hindrances to Telework.- Addressing the "Unseens" Digital Wellbeing in the Remote Workplace.- An Analysis and Evaluation of the Design Space for Online Job Hunting and Recruitment Software.- Perceptions of Using Tracking and Tracing Systems in Work Environments.- A User Interface for Personalising WS-BPEL Scenarios.- Blockchain-Based Load Carrier Management in the Physical Internet.- The Study of Factors Influencing the Adoption of Cloud-Based ERP System: The Perspective of Transaction Cost Economics.- Organizational Resilience: Examining the Influence of Information Cost and Organizational Capacity on Business Continuity Management.- Innovation, Collaboration, and Knowledge Sharing.- A Study of Teamwork's Productivity and Search Behavior Using Talent Themes for Grouping.- The Effect of Gamification on Knowledge Contribution in Online Q&A Communities: A Perspective of Social Comparison.- Usability Assessment of a Jurisprudence System.- Inside-out: How Internal Social Media Platforms Can Accelerate Innovation and Push External Crowdsourcing towards New Frontiers.- The Need for New Education Platforms that Support Inclusive Social Learning: A Case Study of Online and Hybrid K-12 Learning Experience During the COVID-19 Pandemic.- Enterprise Social Media Use in Classroom Team Project: A Mixed-Methods Exploration of the Effects of Affordances on Team Productivity and Use.- Digital Transformation and Artificial Intelligence.- Toward a Theory of Digital Mindfulness: A Case of Smartphone-based Self-monitoring.- Haptic Interaction for VR: Use-Cases for Learning and UX, Using the Example of the BMBF project SmartHands.- Leveraging Artificial Intelligence in Medicine Compliance Check.- Privacy, Ethics, Trust, and UX Challenges as Reflected in Google's People and AI Guidebook.- An Experiment on the Impact of Infor
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