Weaving Fire Into Form: Aspirations for Tangible and Embodied Interaction, Ali Mazalek, Brygg Ullmer, Caroline Hummels, Orit Shaer
Автор: Ali Mazalek, Brygg Ullmer, Caroline Hummels, Orit Shaer Название: Weaving Fire Into Form: Aspirations for Tangible and Embodied Interaction ISBN: 1450397697 ISBN-13(EAN): 9781450397698 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 12860.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of the physical and digital, toward understanding some of their wildly varying hybrid forms and behaviors. Spanning conceptual, philosophical, cognitive, design, and technical aspects of interaction, this book charts both history and aspirations for the future of TEI. We examine and celebrate diverse trailblazing works, and provide wide-ranging conceptual and pragmatic tools toward weaving the animating fires of computation and technology into evocative tangible forms. We also chart a path forward for TEI engagement with broader societal and sustainability challenges that will profoundly (re)shape our children's and grandchildren's futures. We invite you all to join this quest.
Автор: Anna Petrasova; Brendan Harmon; Vaclav Petras; Pay Название: Tangible Modeling with Open Source GIS ISBN: 3030077357 ISBN-13(EAN): 9783030077358 Издательство: Springer Рейтинг: Цена: 11878.00 р. Наличие на складе: Поставка под заказ.
Описание: This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.
Welcome to ACM TEI'18, the 12th International Conference on Tangible, Embedded and Embodied Interactions, hosted at KTH, Royal Institute of Technology, in Stockholm, Sweden, from the 18th to the 21st of March 2018. This is TEI's first visit to Scandinavia
The TEI conference series is dedicated to issues of human-computer interaction, novel tools and technologies, interactive art, and user experience. This year's conference focuses on the concepts of physical and material interaction through the lens of Post-Digital Design. The digital has become mundane, inseparable from our everyday experiences. In post-digital design we see a turn to vintage materials and craftsmanship, but also to real world circumstances of human bodies on a global scale. Old media and natural materials have regained interest for interaction designers, and traditional practices are being cherished in new ways as part of digital experiences. Designing for the post-digital does not mean blindly embracing nostalgia or turning away from technology - it means embracing a process of design that equalizes the status of digital, analogue, electronic, mechanical and tactile, and that brings focus to form, meaning and function, rather than technicalities.
The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances. TEI'18 hosts a four-day program, starting on Sunday March 18th with the Graduate Student Consortium and a series of Studios that engage participants in the concrete making of novel interfaces and interactions. The main program starts with an opening keynote on Monday March 19th, followed by a series of talks on shape changing materials, followed by a hands-on session showcasing Work in Progress demonstrations as well as exemplars from full papers accepted to the proceedings.
The Tuesday starts with the remainder of the demonstrations and the Student Design Challenge, this year with a theme of common place, mundane technologies from the future. Paper presentations on technology for children, and Virtual and Augmented reality precede a second session of demos from full paper submissions. The evening of the second day finds the conference in Kulturhuset, Stadsteatern, one of the largest cultural institutions in Northern Europe, for a curated exhibition of art installations and live performances exploring the post-digital. A total of 25 works will be presented over the evening, which is also open to the public. On Wednesday, March 21st, sessions present talks on evaluation and community, followed by a closing panel session.
As tensions remain on the Korean peninsula, this book looks back on the decade of improved inter-Korean relations and engagement between 1998 and 2008, now known as the 'Sunshine Policy' era. Moving beyond traditional economic and political perspectives, it explores how this decade of intensified cooperation both affected and reshaped existing physical, social and mental boundaries between the two Koreas, and how this 'de-bordering' and 're-bordering' has changed the respective attitudes towards the other.
Based around three key themes, 'Space', 'People', and 'Representations', this book looks at the tangible and intangible areas of contact created by North-South engagement during the years of the Sunshine Policy. 'Space' focuses on the border regions and discusses how the border reflects the dynamics of multiple types of exchanges and connections between the two Koreas, as well as the new territorial structures these have created. 'People' addresses issues in human interactions and social organizations, looking at North Korean defectors in the South, shifting patterns of North-South competition in the 'Korean' diaspora of post-Soviet Central Asia, and the actual and physical presence of the Other in various social settings. Finally, 'Representations' analyses the image of the other Korea as it is produced, circulated, altered/falsified and received (or not) on either side of the Korean border.
The contributors to this volume draw on a broad spectrum of disciplines ranging from geography, anthropology and archaeology, to media studies, history and sociology, in order to show how the division between North and South Korea functions as an essential matrix for geographical, social and psychological structures on both sides of the border. As such, this book will appeal to students and scholars from numerous fields of study, including Korean studies, Korean culture and society, and international relations more broadly.
Автор: Astrid M. L. Kappers; Jan BF van Erp; Wouter M Ber Название: Haptics: Generating and Perceiving Tangible Sensations, Part II ISBN: 3642140742 ISBN-13(EAN): 9783642140747 Издательство: Springer Рейтинг: Цена: 12577.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.
Автор: Ulrich Laurel Thatcher, Carter Sarah Anne, Gaskell Название: Tangible Things: Making History Through Objects ISBN: 019938228X ISBN-13(EAN): 9780199382286 Издательство: Oxford Academ Рейтинг: Цена: 6493.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Based on the rich museum collections of Harvard University, Tangible Things challenges rigid distinctions between history, anthropology, science, and the arts. Through 20 entertaining and inspiring case studies it demonstrates that almost any material thing, when examined closely, can be a link between present and past.
Автор: Petrasova Название: Tangible Modeling with Open Source GIS ISBN: 3319893025 ISBN-13(EAN): 9783319893020 Издательство: Springer Рейтинг: Цена: 18167.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.
Автор: Goforth, August Название: Tangible dreaming ISBN: 0359193587 ISBN-13(EAN): 9780359193585 Издательство: Неизвестно Рейтинг: Цена: 1172.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Allen D. Название: A Bony Framework for the Tangible Universe ISBN: 1946031461 ISBN-13(EAN): 9781946031464 Издательство: Неизвестно Рейтинг: Цена: 4414.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
"What occasions assembling a new body? Is language even sufficient for this task or does it always demonstrate its own body-forming shortcomings? So much literature from marginalized spaces has contended with these question. In A Bony Framework for the Tangible Universe, poet and multimedia artist D. Allen finds their voice among erasures from dictionary definitions, lyrical polyphony, the urgency of second person, and the tug-of-wars between rural and urban spaces for people with disabilities to ritualize gestures of survival in sites arrowed with pain, destruction, surveillance, and control. Allen offers us their own visual productions--with echoes of Joseph Cornell's boxes--and assembles centos on the page to find the "knife" in all of us and to ask what it's there to do. "To inhabit a body with secrets welded inside every cell is to live in a place without learning its landscape," they write, evoking how living with disability can be a constant process of (re)orientation, (re)acquaintanceship, and (re)fermentation. What does the disabled body want today that it couldn't foresee wanting last week? Is the disabled body the impetus for a new metaphysical world? As Allen has sewn this collection, I too have lived with these poems. I've watched them become what you, necessary reader, hold before you. I hope they offer you the same resoluteness they've offered me." --Roy G. Guzm n, poet and author of Restored Mural for Orlando
"A Bony Framework for the Tangible Universe is one of the most necessary books I've ever encountered. The speaker's experience of disability--burning, light, love, and everything else--covers the body like a new skin. The breathtaking visual elements scaffolding the work are its bones, and with each new line we are reminded: 'Bless these sensations more tenacious than pain.'" --Nicole Oquendo, multimodal writer and visual artist
A Bony Framework for the Tangible Universe is a hybrid collection of lyric essays, poems, dictionary erasures, and images that emerged out of the poet's diagnosis, in their mid-twenties, with a connective tissue disorder. Slipping in and out of intimate interiors, open fields, city sidewalks, flowering gardens, construction sites, doctor's offices, and fluctuating shorelines, the speaker gathers answers to the question: What holds us together when the body falls apart? Imperfect solutions arrive in the form of queer intimacy and kinship, long-term relationships with landscapes, collections of strange and familiar objects, and language itself. A Bony Framework for the Tangible Universe is constantly breaking and and putting itself together in a messy cycle of adaptation and resistance.
Part of the KIN(D)* TEXTS & PROJECTS series
Excerpts appear at District Lit and Rogue Agent Journal: https: //districtlit.com/2017/06/28/d-allen/ http: //www.rogueagentjournal.com/issue16/
Автор: Aho Название: The Tangible in Music ISBN: 1138505013 ISBN-13(EAN): 9781138505018 Издательство: Taylor&Francis Рейтинг: Цена: 5970.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: By combining the findings made in music psychology and performative ethnomusicology, Marko Aho shows how playing a musical instrument, and the pleasure musicians get from it, emerges from an intimate dialogue between the personally felt body and the sounding instrument. An introduction to the general aspects of the tactile resources of musical instruments, musical style and the musician is followed by an analysis of the learning process of the regional kantele style of the Perho river valley in Finnish Central Ostrobothnia.
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