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Aerial Play, Hildebrand


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Цена: 18167.00р.
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Автор: Hildebrand
Название:  Aerial Play
ISBN: 9789811621970
Издательство: Springer
Классификация:


ISBN-10: 9811621977
Обложка/Формат: Soft cover
Страницы: 207
Вес: 0.30 кг.
Дата издания: 01.08.2022
Серия: Geographies of Media
Язык: English
Издание: 1st ed. 2021
Иллюстрации: 20 tables, color; 15 illustrations, color; 2 illustrations, black and white; xxi, 207 p. 17 illus., 15 illus. in color.; 20 tables, color; 15 illustra
Размер: 210 x 148
Читательская аудитория: Professional & vocational
Основная тема: Social Sciences
Подзаголовок: Drone Medium, Mobility, Communication, and Culture
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book explores recreational uses of consumer drones from the lenses of media ecology, mobile communication, mobilities research, and science and technology studies. In this provocative ethnography, Julia M. Hildebrand discusses camera drones as mobile media for meaningful play. She thus widens perspectives onto the flying camera as foremost unmanned aircraft, spying tool, or dangerous toy towards a more comprehensive understanding of its potentials. How should we situate drone practices in recreational spaces? What ways of seeing, moving, and being do hobby drones open up? Across chapters about drone geography, communication, mobility, visuality, and human-machine relations, Aerial Play introduces novel frameworks for drone affordances, such as communication on the fly, disembodied mobilities, auratic vertical play, and drone-mindedness. In the mobile companionship with her own drone, Hildebrand contributes an innovative “auto-technographic” method for the self-reflective study of media and mobility. Ultimately, her grounded and aerial fieldwork illuminates new technological, mobile, visual, and social relations in everyday spaces.
Дополнительное описание: Chapter 1: Introduction: Powerful Play.- Chapter 2: Understanding (with) the Drone.- Chapter 3: Situating Hobby Drone Proctices.- Chapter 4: Communicating on the Fly.- Chapter 5: Moving and Not Moving up in the Air.- Chapter 6: Seeing like a Consumer Dron



Aerial Play: Drone Medium, Mobility, Communication, and Culture

Автор: Hildebrand Julia M.
Название: Aerial Play: Drone Medium, Mobility, Communication, and Culture
ISBN: 9811621942 ISBN-13(EAN): 9789811621949
Издательство: Springer
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Цена: 18167.00 р.
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Описание: Chapter 1: Introduction: Powerful Play.- Chapter 2: Understanding (with) the Drone.- Chapter 3: Situating Hobby Drone Proctices.- Chapter 4: Communicating on the Fly.- Chapter 5: Moving and Not Moving up in the Air.- Chapter 6: Seeing like a Consumer Drone.- Chapter 7: Dancing with My Drone.- Chapter 8: Conclusion: Open Skies?.

Games, sports, and play /

Автор: by Thomas Hurka
Название: Games, sports, and play /
ISBN: 0198798350 ISBN-13(EAN): 9780198798354
Издательство: Oxford Academ
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Цена: 10613.00 р.
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Описание: A distinguished group of philosophers discuss a wide range of issues about games, sport, and play - a topic largely neglected in recent philosophical literature. They ask consider what games and sports have in common, pose questions about their value, and add philosophical voices to the on-going debates in game studies.

Games in Everyday Life: For Play

Автор: Nathan Hulsey
Название: Games in Everyday Life: For Play
ISBN: 1838679383 ISBN-13(EAN): 9781838679385
Издательство: Emerald
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Цена: 15119.00 р.
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Описание: In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.

Unmanned Aerial Remote Sensing

Название: Unmanned Aerial Remote Sensing
ISBN: 1482246074 ISBN-13(EAN): 9781482246070
Издательство: Taylor&Francis
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Цена: 19906.00 р.
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Описание:

Unmanned Aircraft Systems (UAS) are a rapidly evolving technology with an expanding array of diverse applications. In response to the continuing evolution of this technology, this book discusses unmanned aerial vehicles (UAVs) and similar systems, platforms and sensors, as well as exploring some of their environmental applications. It explains how they can be used for mapping, monitoring, and modeling a wide variety of different environmental aspects, and at the same time addresses some of the current constraints placed on realizing the potential use of the technology such as s flight duration and distance, safety, and the invasion of privacy etc.

Features of the book:

  • Provides necessary theoretical foundations for pertinent subject matter areas
  • Introduces the role and value of UAVs for geographical data acquisition, and the ways to acquire and process the data
  • Provides a synthesis of ongoing research and a focus on the use of technology for small-scale image and spatial data acquisition in an environmental context
  • Written by experts of the technology who bring together UAS tools and resources for the environmental specialist

Unmanned Aerial Remote Sensing: UAS for Environmental Applications is an excellent resource for any practitioner utilizing remote sensing and other geospatial technologies for environmental applications, such as conservation, research, and planning. Students and academics in information science, environment and natural resources, geosciences, and geography, will likewise find this comprehensive book a useful and informative resource.

The dark side of game play mortens

Название: The dark side of game play mortens
ISBN: 1138548677 ISBN-13(EAN): 9781138548671
Издательство: Taylor&Francis
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Цена: 7195.00 р.
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Описание:

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Play Like Feminist

Автор: Chess, Shira
Название: Play Like Feminist
ISBN: 0262044382 ISBN-13(EAN): 9780262044387
Издательство: MIT Press
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Цена: 4562.00 р.
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Описание: Why video games need feminism and feminism needs video games.

"You play like a girl" it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Playing like a feminist offers a new way to think about how humans play --and also a new way to think about how feminists do their feministing. Chess argues that feminism need video games as much as video games need feminism.

Video games, Chess tells us, are primed for change. Roughly half of all players identify as female, and Gamergate galvanized many of gaming's disenfranchised voices. Games themselves are in need of a creative platform-expanding, metaphysical explosion; feminism can make games better. Chess reflects on the importance of play, and playful protest, and how feminist video games can help us rethink the ways that we tell stories. She proposes "Women's Gaming Circles"--which would function like book clubs for gaming--as a way for feminists to take back play. (An appendix offers a blueprint for organizing a gaming circle.) Play and games can be powerful. Chess's goal is for all of us--regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism--to spend more time playing as a tool of radical disruption.

Feminism in Play

Автор: Kishonna L. Gray , Gerald Voorhees
Название: Feminism in Play
ISBN: 3319905384 ISBN-13(EAN): 9783319905389
Издательство: Springer
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Цена: 4611.00 р.
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Описание: Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture.

Language, space and cultural play :

Автор: Wee, Lionel,
Название: Language, space and cultural play :
ISBN: 1108472206 ISBN-13(EAN): 9781108472203
Издательство: Cambridge Academ
Рейтинг:
Цена: 15840.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides researchers and graduate students in sociolinguistics with a theory of landscape affect as a linguistic and semiotic phenomenon. It is also of value to cultural geographers, urban sociologists and planners, and other researchers and students interested in the analysis of space and how spatial meanings are constructed.

How to Play Video Games

Автор: Payne Matthew Thomas, Huntemann Nina B.
Название: How to Play Video Games
ISBN: 147980214X ISBN-13(EAN): 9781479802142
Издательство: Mare Nostrum (Eurospan)
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Цена: 12289.00 р.
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Описание:

Forty original contributions on games and gaming culture
What does Pok?mon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?
From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Our Lady Cinema: How and Why I went into the Photo-play World and What I Found There

Автор: Harry Furniss
Название: Our Lady Cinema: How and Why I went into the Photo-play World and What I Found There
ISBN: 0415726689 ISBN-13(EAN): 9780415726689
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This charming classic of film literature was originally published in 1914 and hence represents an early attempt to catalogue the allure of cinema and how the motion picture industry began. This tale of life in the early days of cinema will be of interest to film historians and anyone interested in that period of history. The book outlines the actors, the producers, the studios and the audiences as well as the advertising and regulation at the time with often amusing stories and facts along with the author’s own drawings. Overall this serves as a fascinating introduction to the making of early films, which at the time was a great mystery to most people.

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

Автор: Christopher A. Paul
Название: Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
ISBN: 0415893062 ISBN-13(EAN): 9780415893060
Издательство: Taylor&Francis
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Цена: 22968.00 р.
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Описание: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

The Cambridge Handbook of Play: Developmental and Disciplinary Perspectives

Автор: Peter K. Smith, Jaipaul L. Roopnarine
Название: The Cambridge Handbook of Play: Developmental and Disciplinary Perspectives
ISBN: 110719251X ISBN-13(EAN): 9781107192515
Издательство: Cambridge Academ
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Цена: 28987.00 р.
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Описание: Play takes up much of the time budget of young children, and many animals, but its importance in development remains contested. This comprehensive collection brings together multidisciplinary and developmental perspectives on the forms and functions of play in animals, children in different societies, and through the lifespan.


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