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Computer graphics through opengl (r), Guha, Sumanta


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Автор: Guha, Sumanta
Название:  Computer graphics through opengl (r)
ISBN: 9781032256986
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1032256982
Обложка/Формат: Hardback
Страницы: 676
Вес: 1.46 кг.
Дата издания: 16.12.2022
Язык: English
Издание: 4 ed
Иллюстрации: 11 tables, color; 957 halftones, black and white; 957 illustrations, color
Размер: 217 x 286 x 41
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: From theory to experiments
Рейтинг:
Поставляется из: Европейский союз
Описание: From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL (R): From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.


      Старое издание
Computer Graphics Through OpenGL®

Автор: Guha
Название: Computer Graphics Through OpenGL®
ISBN: 1138612642 ISBN-13(EAN): 9781138612648
Издательство: Taylor&Francis
Цена: 18374.00 р.
Наличие на складе: Поставка под заказ.
Описание: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders• Includes 180 programs with 270 experiments based on them• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations• Requires no previous knowledge of computer graphics• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts


3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Автор: Kosarevsky Sergey, Latypov Viktor
Название: 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
ISBN: 1838986197 ISBN-13(EAN): 9781838986193
Издательство: Неизвестно
Рейтинг:
Цена: 11953.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes


Key Features:

  • Learn to integrate modern rendering techniques into a single performant 3D rendering engine
  • Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods
  • Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL


Book Description:

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.


The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications.


By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.


What You Will Learn:

  • Improve the performance of legacy OpenGL applications
  • Manage a substantial amount of content in real-time 3D rendering engines
  • Discover how to debug and profile graphics applications
  • Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
  • Integrate various rendering techniques into a single application
  • Find out how to develop Vulkan applications
  • Implement a physically based rendering pipeline from scratch
  • Integrate a physics library with your rendering engine


Who this book is for:

This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Computer Graphics Programming in OpenGL with JAVA

Автор: John Clevenger, V. Scott Gordon
Название: Computer Graphics Programming in OpenGL with JAVA
ISBN: 1683927362 ISBN-13(EAN): 9781683927365
Издательство: Mare Nostrum (Eurospan)
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Цена: 12474.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, `teach-yourself` format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.

Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender

Автор: Ohlson De Fine MR Mike J.
Название: Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender
ISBN: 0620665734 ISBN-13(EAN): 9780620665735
Издательство: Неизвестно
Цена: 4380.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Developing graphics frameworks with java and opengl

Автор: Stemkoski, Lee Cona, James
Название: Developing graphics frameworks with java and opengl
ISBN: 0367720698 ISBN-13(EAN): 9780367720698
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

Learn OpenGL ES: for Mobile Game and Graphics Development

Автор: Mehta Prateek
Название: Learn OpenGL ES: for Mobile Game and Graphics Development
ISBN: 1430250534 ISBN-13(EAN): 9781430250531
Издательство: Springer
Рейтинг:
Цена: 4611.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.

This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.

You'll learn everything you need to know about:

Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing "

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

Автор: Szauer Gabor
Название: Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
ISBN: 1800208081 ISBN-13(EAN): 9781800208087
Издательство: Неизвестно
Рейтинг:
Цена: 9194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow

Key Features

  • Build a functional and production-ready modern animation system with complete features using C++
  • Learn basic, advanced, and skinned animation programming with this step-by-step guide
  • Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions

Book Description

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.

This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.

By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.

What you will learn

  • Get the hang of 3D vectors, matrices, and transforms, and their use in game development
  • Discover various techniques to smoothly blend animations
  • Get to grips with GLTF file format and its design decisions and data structures
  • Design an animation system by using animation tracks and implementing skinning
  • Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes
  • Implement the IK technique for your game characters using CCD and FABRIK solvers
  • Understand dual quaternion skinning and how to render large instanced crowds

Who this book is for

This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

OpenGL Es 3.0 Cookbook

Автор: Singh Parminder
Название: OpenGL Es 3.0 Cookbook
ISBN: 1849695520 ISBN-13(EAN): 9781849695527
Издательство: Неизвестно
Рейтинг:
Цена: 6896.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

OpenGL ES 2 for Android

Автор: Brothaler Kevin
Название: OpenGL ES 2 for Android
ISBN: 1937785343 ISBN-13(EAN): 9781937785345
Издательство: Wiley
Рейтинг:
Цена: 4831.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: It`s never been a better time to learn how to create your own 3D games and live wallpaper for Android. You`ll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

OpenGL Game Development By Example

Автор: Madsen Robert, Madsen Stephen
Название: OpenGL Game Development By Example
ISBN: 1783288191 ISBN-13(EAN): 9781783288199
Издательство: Неизвестно
Рейтинг:
Цена: 12137.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

OpenGL 4 Shading Language Cookbook

Автор: Wolff David
Название: OpenGL 4 Shading Language Cookbook
ISBN: 1782167021 ISBN-13(EAN): 9781782167020
Издательство: Неизвестно
Рейтинг:
Цена: 11217.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Develop, deploy, and scale your applications with Google Cloud Platform

Key Features

  • Create and deploy your applications on Google Cloud Platform
  • Store and manage source code and debug Cloud-hosted apps with plugins and IDEs
  • Streamline developer workflows with tools for alerting and managing deployments

Book Description

Google Cloud Platform (GCP) provides autoscaling compute power and distributed in-memory cache, task queues, and datastores to write, build, and deploy Cloud-hosted applications.

With Google Cloud Platform for Developers, you will be able to develop and deploy scalable applications from scratch and make them globally available in almost any language. This book will guide you in designing, deploying, and managing applications running on Google Cloud. You'll start with App Engine and move on to work with Container Engine, compute engine, and cloud functions. You'll learn how to integrate your new applications with the various data solutions on GCP, including Cloud SQL, Bigtable, and Cloud Storage. This book will teach you how to streamline your workflow with tools such as Source Repositories, Container Builder, and StackDriver. Along the way, you'll see how to deploy and debug services with IntelliJ, implement continuous delivery pipelines, and configure robust monitoring and alerting for your production systems.

By the end of this book, you'll be well-versed with all the development tools of Google Cloud Platform, and you'll develop, deploy, and manage highly scalable and reliable applications.

What you will learn

  • Understand the various service offerings on GCP
  • Deploy and run services on managed platforms such as App Engine and Container Engine
  • Securely maintain application states with Cloud Storage, Datastore, and Bigtable
  • Leverage StackDriver monitoring and debugging to minimize downtime and mitigate issues without impacting users
  • Design and implement complex software solutions utilizing Google Cloud
  • Integrate with best-in-class big data solutions such as Bigquery, Dataflow, and Pub/Sub

Who this book is for

Google Cloud Platform for Developers is for application developers. This book will enable you to fully leverage the power of Google Cloud Platform to build resilient and intelligent software solutions.

Learning Game Physics with Bullet Physics and OpenGL

Автор: Dickinson Chris
Название: Learning Game Physics with Bullet Physics and OpenGL
ISBN: 1783281871 ISBN-13(EAN): 9781783281879
Издательство: Неизвестно
Рейтинг:
Цена: 4137.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Developing graphics frameworks with python and opengl

Автор: Stemkoski, Lee Pascale, Michael
Название: Developing graphics frameworks with python and opengl
ISBN: 0367721805 ISBN-13(EAN): 9780367721800
Издательство: Taylor&Francis
Рейтинг:
Цена: 15310.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.


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