Описание: Get a feel for your art--literally 101 Textures in Colored Pencil teaches you every technique you'll need to give your colored-pencil drawings realistic, palpable texture. *Named One of the 54 Best Colored Pencil Drawing Books of All Time by BookAuthority* There has never been a better opportunity to master textures. Knowing how to make your surfaces and textures look real is one of the most challenging aspects of creating art in colored pencil, even for experienced artists. 101 Textures in Colored Pencil provides artists with step-by-step instructions for drawing a wide variety of the most common textures and surfaces, including sand, water, metals, foliage, wood, fabrics, stone, grass, hair, and many more. To get you started, this comprehensive guide opens with a review of tools and materials as well as basic skills, such as strokes, effects, and color mixing. Each page of instruction is a comprehensive resource on how to create a specific texture, complete with two to three easy-to-follow steps and a final, detailed image of the finished artwork. Plus, the book is organized into sections based on subject matter, so you can easily find the specific texture you're looking for. An artist's gallery in the back of the book provides examples of the textures in completed works of art. Just a sample of the textures you will learn to render:
Food & Beverage: red wine, cut citrus fruit, coconut, peach, dark chocolate
Nature: smooth and rough bark, moss, river pebbles, still and rippled lake, clouds
101 Textures in Colored Pencil includes all the textures you need to create realistic masterpieces in colored pencil.
Автор: Pharr, Matt Название: Physically Based Rendering ISBN: 0128006455 ISBN-13(EAN): 9780128006450 Издательство: Elsevier Science Рейтинг: Цена: 14483.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: "
Physically Based Rendering: From Theory to Implementation, Third Edition, " describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scatteringProvides the source code fora complete rendering systemallowing readers to get up and running fastIncludes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first describedServes as an essential resource on physically-based rendering"
Get to grips with new real-time animation techniques and tricks to improve both your artistic and technical skills in shading, 3D rendering, lighting, and scene creation using Blender 3.0
Key Features:
Learn real-time rendering engine concepts by creating three projects
Understand how to update workflows to Blender 3.0
Explore intermediate to advanced-level tutorials on creating art inside Blender
Book Description:
Blender is one of the most important emerging 3D software packages in the world. Anyone can download the software, and with millions of tutorials on YouTube and elsewhere, learn how to use it. EEVEE, a state-of-the-art, real-time rendering engine, is a fairly new addition to Blender and provides you with the capacity to quickly iterate on the artwork, allowing you to rapidly create, modify, and produce quality renders.
This book provides a high-level overview of what EEVEE is capable of and then takes you through the steps of creating three professional-quality artworks in three unique styles. As you progress, you'll discover new techniques added in Blender 3.0, ways to add life to your renders, and mind-blowing shortcuts that will allow you to take your artwork to the next level.
By the end of this Blender book, you'll have created three separate works that will have challenged you to design and iterate with the full power of Blender EEVEE.
What You Will Learn:
Explore EEVEE Render Properties for optimal outcomes
Focus on shading processes, including those that are both traditional and more cutting-edge
Understand composition and create effective concept art inside Blender
Discover procedural workflows to shorten the artistic process instead of getting mired in details
Understand intermediate Blender workflows for working in a professional environment
Develop art in different styles and learn why each style has different workflows and conventions
Create interactive, rapid changes in Blender's EEVEE engine
Who this book is for:
This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
Автор: Myers Natasha Название: Rendering Life Molecular: Models, Modelers, and Excitable Matter ISBN: 0822358786 ISBN-13(EAN): 9780822358787 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 5016.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
What are living bodies made of? Protein modelers tell us that our cells are composed of millions of proteins, intricately folded molecular structures on the scale of nanoparticles. Proteins twist and wriggle as they carry out the activities that keep cells alive. Figuring out how to make these unruly substances visible, tangible, and workable is a challenging task, one that is not readily automated, even by the fastest computers. Natasha Myers explores what protein modelers must do to render three-dimensional, atomic-resolution models of these lively materials. Rendering Life Molecular shows that protein models are not just informed by scientific data: model building entangles a modeler’s entire sensorium, and modelers must learn to feel their way through the data in order to interpret molecular forms. Myers takes us into protein modeling laboratories and classrooms, tracking how gesture, affect, imagination, and intuition shape practices of objectivity. Asking, ‘What is life becoming in modelers' hands?’ she tunes into the ways they animate molecules through their moving bodies and other media. In the process she amplifies an otherwise muted liveliness inflecting mechanistic accounts of the stuff of life.
Автор: Zolfaghari, Behrouz, Название: Statistical trend analysis of physically unclonable functions : ISBN: 036775455X ISBN-13(EAN): 9780367754556 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Statistical Trend Analysis of Physically Unclonable Functions first presents a review on cryptographic hardware and hardware-assisted cryptography. Afterwards, the authors present a combined survey and research work on PUFs using a systematic approach.
Описание: Over the past decade, concerns about a global «obesity epidemic» have flourished. Public health messages around physical activity, fitness, and nutrition permeate society despite significant evidence disputing the «facts» we have come to believe about «obesity». We live in a culture that privileges thinness and enables weight-based oppression, often expressed as fat phobia and fat bullying. New interdisciplinary fields that problematize «obesity» have emerged, including critical obesity studies, critical weight studies, and fat studies. There also is a small but growing literature examining weight-based oppression in educational settings in what has come to be called «fat pedagogy». The very first book of its kind, The Fat Pedagogy Reader brings together an international, interdisciplinary roster of respected authors who share heartfelt stories of oppression, privilege, resistance, and action; fascinating descriptions of empirical research; confessional tales of pedagogical (mis)adventures; and diverse accounts of educational interventions that show promise. Taken together, the authors illuminate both possibilities and pitfalls for fat pedagogy that will be of interest to scholars, educators, and social justice activists. Concluding with a fat pedagogy manifesto, the book lays a solid foundation for this important and exciting new field. This book could be adopted in courses in fat studies, critical weight studies, bodies and embodiment, fat pedagogy, feminist pedagogy, gender and education, critical pedagogy, social justice education, and diversity in education.
Описание: This book examines the ways in which communicative practices influence the lives of students and faculty with disabilities in higher education. Offering their own experiences as teachers and students, the authors use qualitative research methods, mainly narrative and autoethnography, to highlight the intersections among communication, disability, diversity, and critical communication pedagogy. While embodying and emphasizing these connections, each chapter defines the notion of disability from a different point of view; summarizes the relevant literature; provides suggestions for different ways of improving the experiences of people with disabilities in higher education; promotes social change; and in some cases, promotes policy change. Overall, the volume promotes more effective, mindful, honest, and caring interaction between able-bodied and disabled individuals.
Описание: Proceedings of the NATO Advanced Study Institute, Erice, Italy, May 11-23, 1986
Автор: Claudia Doppioslash Название: Physically Based Shader Development for Unity 5 ISBN: 1484233085 ISBN-13(EAN): 9781484233085 Издательство: Springer Рейтинг: Цена: 5309.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system.
What You Will Learn
Master shader programming
Gain all you need to know about physically based shading
Take almost full control of the shader subsystem
Discover what you can achieve with that control
Implement a custom physically based lighting system and examine the logic behind every choice
Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.
A Comprehensive Physically Based Approach to Modeling in Bioengineering and Life Sciences provides a systematic methodology to the formulation of problems in biomedical engineering and the life sciences through the adoption of mathematical models based on physical principles, such as the conservation of mass, electric charge, momentum, and energy. It then teaches how to translate the mathematical formulation into a numerical algorithm that is implementable on a computer. The book employs computational models as synthesized tools for the investigation, quantification, verification, and comparison of different conjectures or scenarios of the behavior of a given compartment of the human body under physiological and pathological conditions.
Presents theoretical (modeling), biological (experimental), and computational (simulation) perspectives
Features examples, exercises, and MATLAB codes for further reader involvement
Covers basic and advanced functional and computational techniques throughout the book
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru