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Games and Narrative: Theory and Practice, Bostan


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Цена: 22359.00р.
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Автор: Bostan
Название:  Games and Narrative: Theory and Practice
ISBN: 9783030815400
Издательство: Springer
Классификация:


ISBN-10: 3030815404
Обложка/Формат: Soft cover
Страницы: 347
Вес: 0.55 кг.
Дата издания: 23.12.2022
Серия: International series on computer, entertainment and media technology
Язык: English
Издание: 1st ed. 2022
Иллюстрации: 54 illustrations, color; xi, 347 p. 54 illus. in color.
Размер: 155 x 234 x 24
Читательская аудитория: Professional & vocational
Основная тема: Computer Science
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Дополнительное описание: SECTION 1.- Chapter 1: Six Degrees of Videogame Narrative.- Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories.- Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology.- Chapter 4: Gamifying Kindness: To



Games and Narrative: Theory and Practice

Автор: Bostan Barbaros
Название: Games and Narrative: Theory and Practice
ISBN: 3030815374 ISBN-13(EAN): 9783030815370
Издательство: Springer
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Цена: 22359.00 р.
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Описание: The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Serious Games Development and Applications

Автор: Minhua Ma; Manuel Fradinho Oliveira; Jannicke Baal
Название: Serious Games Development and Applications
ISBN: 3319116223 ISBN-13(EAN): 9783319116228
Издательство: Springer
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Цена: 6708.00 р.
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Описание: The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

Serious Games

Автор: Marsh
Название: Serious Games
ISBN: 331945840X ISBN-13(EAN): 9783319458403
Издательство: Springer
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Цена: 8106.00 р.
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Описание: This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.

Serious Games, Interaction and Simulation

Автор: Vaz de Carvalho
Название: Serious Games, Interaction and Simulation
ISBN: 3319510541 ISBN-13(EAN): 9783319510545
Издательство: Springer
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Цена: 5870.00 р.
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Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.

Physical Play and Children`s Digital Games

Автор: Krystina Madej
Название: Physical Play and Children`s Digital Games
ISBN: 3319428748 ISBN-13(EAN): 9783319428741
Издательство: Springer
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Цена: 6986.00 р.
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Описание:

Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play.
The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Evaluating User Experience in Games

Автор: Regina Bernhaupt
Название: Evaluating User Experience in Games
ISBN: 1447125576 ISBN-13(EAN): 9781447125570
Издательство: Springer
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Цена: 20263.00 р.
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Описание: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development.

Computers and Games

Автор: H. Jaap van den Herik; Hiroyuki Iida; Aske Plaat
Название: Computers and Games
ISBN: 3319091646 ISBN-13(EAN): 9783319091648
Издательство: Springer
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Цена: 6708.00 р.
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Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship.

E-Learning and Games

Автор: Feng Tian; Christos Gatzidis; Abdennour El Rhalibi
Название: E-Learning and Games
ISBN: 3319658484 ISBN-13(EAN): 9783319658483
Издательство: Springer
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Цена: 9083.00 р.
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Описание: This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training;

Artificial Intelligence and Games

Автор: Georgios N. Yannakakis; Julian Togelius
Название: Artificial Intelligence and Games
ISBN: 3319635182 ISBN-13(EAN): 9783319635187
Издательство: Springer
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Цена: 4611.00 р.
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Описание: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

Emotion in Games

Автор: Karpouzis
Название: Emotion in Games
ISBN: 3319413147 ISBN-13(EAN): 9783319413143
Издательство: Springer
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Цена: 22203.00 р.
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Описание: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Motion in Games

Автор: Arjan Egges; Roland Geraerts; Mark Overmars
Название: Motion in Games
ISBN: 3642103464 ISBN-13(EAN): 9783642103469
Издательство: Springer
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Цена: 9781.00 р.
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Описание: Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21-24, 2009 in Zeist, The Netherlands.

Irresistible Apps

Автор: Chris Lewis
Название: Irresistible Apps
ISBN: 1430264217 ISBN-13(EAN): 9781430264217
Издательство: Springer
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Цена: 5304.00 р.
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Описание: When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Not only will you learn about these patterns, you`ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics.


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