Автор: Bostan Barbaros Название: Games and Narrative: Theory and Practice ISBN: 3030815374 ISBN-13(EAN): 9783030815370 Издательство: Springer Рейтинг: Цена: 22359.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Автор: Minhua Ma; Manuel Fradinho Oliveira; Jannicke Baal Название: Serious Games Development and Applications ISBN: 3319116223 ISBN-13(EAN): 9783319116228 Издательство: Springer Рейтинг: Цена: 6708.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.
Автор: Marsh Название: Serious Games ISBN: 331945840X ISBN-13(EAN): 9783319458403 Издательство: Springer Рейтинг: Цена: 8106.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.
Автор: Vaz de Carvalho Название: Serious Games, Interaction and Simulation ISBN: 3319510541 ISBN-13(EAN): 9783319510545 Издательство: Springer Рейтинг: Цена: 5870.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
Автор: Krystina Madej Название: Physical Play and Children`s Digital Games ISBN: 3319428748 ISBN-13(EAN): 9783319428741 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play.
The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Автор: Regina Bernhaupt Название: Evaluating User Experience in Games ISBN: 1447125576 ISBN-13(EAN): 9781447125570 Издательство: Springer Рейтинг: Цена: 20263.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development.
Автор: H. Jaap van den Herik; Hiroyuki Iida; Aske Plaat Название: Computers and Games ISBN: 3319091646 ISBN-13(EAN): 9783319091648 Издательство: Springer Рейтинг: Цена: 6708.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship.
Автор: Feng Tian; Christos Gatzidis; Abdennour El Rhalibi Название: E-Learning and Games ISBN: 3319658484 ISBN-13(EAN): 9783319658483 Издательство: Springer Рейтинг: Цена: 9083.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training;
Автор: Georgios N. Yannakakis; Julian Togelius Название: Artificial Intelligence and Games ISBN: 3319635182 ISBN-13(EAN): 9783319635187 Издательство: Springer Рейтинг: Цена: 4611.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
Автор: Karpouzis Название: Emotion in Games ISBN: 3319413147 ISBN-13(EAN): 9783319413143 Издательство: Springer Рейтинг: Цена: 22203.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Автор: Arjan Egges; Roland Geraerts; Mark Overmars Название: Motion in Games ISBN: 3642103464 ISBN-13(EAN): 9783642103469 Издательство: Springer Рейтинг: Цена: 9781.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21-24, 2009 in Zeist, The Netherlands.
Автор: Chris Lewis Название: Irresistible Apps ISBN: 1430264217 ISBN-13(EAN): 9781430264217 Издательство: Springer Рейтинг: Цена: 5304.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Not only will you learn about these patterns, you`ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics.
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