Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

The Game Narrative Toolbox, Heussner, Tobias


Варианты приобретения
Цена: 10980.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: Есть  Склад Америка: Есть  
При оформлении заказа до: 2025-07-12
Ориентировочная дата поставки: Август-начало Сентября

Добавить в корзину
в Мои желания

Автор: Heussner, Tobias   (Тобиас Хойснер)
Название:  The Game Narrative Toolbox
Перевод названия: Тобиас Хойснер: Набор инструментов для повествования об игре
ISBN: 9781032438962
Издательство: Taylor&Francis
Издательство: Taylor & francis ltd
Классификация:



ISBN-10: 1032438967
Обложка/Формат: Paperback
Страницы: 256
Вес: 0.63 кг.
Дата издания: 16.08.2023
Серия: Focal press game design workshops
Издание: 2 ed
Иллюстрации: 6 tables, black and white; 14 line drawings, color; 30 halftones, color; 2 halftones, black and white; 44 illustrations, color; 2 illustrations, black
Размер: 177 x 254 x 22
Читательская аудитория: Professional & vocational
Рейтинг:
Поставляется из: Англии


      Старое издание
Game Narrative Toolbox

Автор: Heussner Tobias
Название: Game Narrative Toolbox
ISBN: 1138787086 ISBN-13(EAN): 9781138787087
Издательство: Taylor&Francis
Цена: 5970.00 р.
Наличие на складе: Поставка под заказ.
Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.


The Game Music Toolbox

Автор: Aristopoulos, Marios
Название: The Game Music Toolbox
ISBN: 0367705494 ISBN-13(EAN): 9780367705497
Издательство: Taylor&Francis
Рейтинг:
Цена: 5817.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

The Game Narrative Toolbox

Автор: Heussner, Tobias
Название: The Game Narrative Toolbox
ISBN: 103243905X ISBN-13(EAN): 9781032439051
Издательство: Taylor&Francis
Рейтинг:
Цена: 20671.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Forms and functions of endings in narrative digital games

Автор: Herte, Michelle
Название: Forms and functions of endings in narrative digital games
ISBN: 0367542536 ISBN-13(EAN): 9780367542535
Издательство: Taylor&Francis
Рейтинг:
Цена: 6430.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal.As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Автор: Nae Andrei
Название: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
ISBN: 0367894114 ISBN-13(EAN): 9780367894115
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 4275.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Game Writing: Narrative Skills for Videogames

Автор: Chris Bateman
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348957 ISBN-13(EAN): 9781501348952
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 15048.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Forms and functions of endings in narrative digital games

Автор: Herte, Michelle
Название: Forms and functions of endings in narrative digital games
ISBN: 0367479915 ISBN-13(EAN): 9780367479916
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.

Mythopoeic Narrative in The Legend of Zelda

Автор: Cirilla, Anthony
Название: Mythopoeic Narrative in The Legend of Zelda
ISBN: 0367437988 ISBN-13(EAN): 9780367437985
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Поставка под заказ.

The Game Music Toolbox

Автор: Aristopoulos, Marios
Название: The Game Music Toolbox
ISBN: 0367705508 ISBN-13(EAN): 9780367705503
Издательство: Taylor&Francis
Рейтинг:
Цена: 20671.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

The F2p Toolbox

Автор: Lovell Nicholas, Fahey Rob
Название: The F2p Toolbox
ISBN: 0992982901 ISBN-13(EAN): 9780992982904
Издательство: Неизвестно
Рейтинг:
Цена: 16143.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Game design toolbox

Автор: Annander, Martin
Название: Game design toolbox
ISBN: 103236551X ISBN-13(EAN): 9781032365510
Издательство: Taylor&Francis
Рейтинг:
Цена: 6889.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Mythopoeic narrative in the legend of zelda

Название: Mythopoeic narrative in the legend of zelda
ISBN: 1032238518 ISBN-13(EAN): 9781032238517
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. The essays in this volume explore how The Legend of Zelda series puts players in touch with videogames` myth-making power.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия