Автор: Heussner, Tobias Название: The Game Narrative Toolbox ISBN: 1032438967 ISBN-13(EAN): 9781032438962 Издательство: Taylor&Francis Рейтинг: Цена: 10980.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Dunn Fletcher Название: 3D Math Primer for Graphics and Game Development ISBN: 1568817231 ISBN-13(EAN): 9781568817231 Издательство: Taylor&Francis Рейтинг: Цена: 16078.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.
It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Автор: Heussner, Tobias Название: The Game Narrative Toolbox ISBN: 103243905X ISBN-13(EAN): 9781032439051 Издательство: Taylor&Francis Рейтинг: Цена: 20671.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Scoggin, Lisa Название: The Intersection of Animation, Video Games, and Music ISBN: 1032172223 ISBN-13(EAN): 9781032172224 Издательство: Taylor&Francis Рейтинг: Цена: 20671.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality.
Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.
Автор: Swink, Steve Название: Game feel ISBN: 0123743281 ISBN-13(EAN): 9780123743282 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: "Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper voice.
Автор: Schell Название: The Art Of Game Design A Book Of Le ISBN: 1138632058 ISBN-13(EAN): 9781138632059 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
Автор: Stevens Richard Название: Game Audio Implementation ISBN: 1138777242 ISBN-13(EAN): 9781138777248 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine(c) you ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
The accompanying website (www.gameaudioimplementation.com) includes:
12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX
"
Автор: Horowitz, Steve Looney, Scott (game Audio And Game Scoring Instructor At Pyramind Training And Part-time Faculty At Academy Of Art University) Название: Theory and practice of writing music for games ISBN: 1032538635 ISBN-13(EAN): 9781032538631 Издательство: Taylor&Francis Рейтинг: Цена: 9186.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Horowitz, Steve Looney, Scott (game Audio And Game Scoring Instructor At Pyramind Training And Part-time Faculty At Academy Of Art University) Название: Theory and practice of writing music for games ISBN: 1032540087 ISBN-13(EAN): 9781032540085 Издательство: Taylor&Francis Рейтинг: Цена: 22968.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Stevens, Richard Название: The Game Audio Tutorial ISBN: 0240817265 ISBN-13(EAN): 9780240817262 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Поставка под заказ.
Автор: Phillips Winifred Название: Composing Music for Video Games ISBN: 1138021415 ISBN-13(EAN): 9781138021419 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru