Game Audio Programming 4: Principles and Practices, Somberg, Guy
Автор: Maressa Название: Essential Effects ISBN: 1138101079 ISBN-13(EAN): 9781138101074 Издательство: Taylor&Francis Рейтинг: Цена: 6430.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects.
Автор: Ian Crook, Peter Beare Название: Motion Graphics: Principles and Practices from the Ground Up ISBN: 1472569008 ISBN-13(EAN): 9781472569004 Издательство: Macmillan USA/Holtzbrink(MPS) Рейтинг: Цена: 4134.00 р. Наличие на складе: Есть (1 шт.) Описание:
Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries.
Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
This book will take you for a ride into the amazing world of Python. Buy this book if you're ready to dive in and try out the practical codes I've written for you. Here are the topics we'll explore together:
Python Data Types
Python Lists
Python Tuples
Python Dictionaries
Python for and while Loops
Python Conditional Statements
Python Functions
Python Object-Oriented Programming
Tips, Tricks, and Secrets to Python Coding Success
If you are not ready to challenge yourself and be a Python programmer, you should not add this book to your cart. You shouldn't spend your hard-earned money if you lack the will to do the hard work of learning Python. Many people buy dozens of books and leave them in a folder on their smart device or leave them to catch dust on their book shelf.
But if you want to learn useful tips and tricks to become a Python programming success, and you're ready to dive right in, grab your copy today
Many advanced guides on the internet tell you about fancy tricks and advanced concepts when working with Python. But the truth of the matter is that there are no 'advanced' concepts in programming with Python. The only concept that can be introduced as advanced at this point is the complexity of implementing different elements during coding. Many books ambiguously present their own 'advanced' versions of the same concept being learned at the beginner and intermediate level.
In this book, the focus is not on simply 'concepts' alone. On the contrary, you will find that the majority of the book focuses on practical applications. We'll implement what you have learned when you initially began your journey of learning Python programming to explain an entirely new perspective of accomplishing tasks with greater effectiveness and efficiency. The main hurdle in programming is encountering unexpected errors and not knowing how to handle them because of inexperience. This book addresses such problems and ensures that you will be able to create a fully-fledged application on your own and even handle the distribution process. Here's a quick run-down of what this book features:
- Emphasis on practical instead of theoretical concepts.
- Elaboration of code examples.
- Introduction of advanced implementation practices.
- A friendly tone and easy to understand explanations and examples.
- Limited use of jargon and complex theory
- Focus on tasks that you will most likely end up doing, such as creating packages, building applications, etc.
If you're interested in learning to master the skills of Python then this is the book for you.
Автор: Phillips Winifred Название: Composing Music for Video Games ISBN: 1138021415 ISBN-13(EAN): 9781138021419 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Автор: Caldwell Название: Story Structure And Development ISBN: 149878173X ISBN-13(EAN): 9781498781732 Издательство: Taylor&Francis Рейтинг: Цена: 8114.00 р. Наличие на складе: Нет в наличии.
Описание:
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story."
Key Features
Consolidates into one text universal story structure used across the digital media industry
Includes enormous visuals that illustrate and reinforce concepts for visual learners
Organizes content for faculty to use sections in a non-linear manner
Includes chapter objectives, review questions, and key terms to guide the reader
Автор: Marks Название: The Complete Guide To Game Audio ISBN: 1138795380 ISBN-13(EAN): 9781138795389 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
Автор: Gouveia David Название: Getting Started with C++ Audio Programming for Game Developm ISBN: 1849699097 ISBN-13(EAN): 9781849699099 Издательство: Неизвестно Рейтинг: Цена: 8091.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Sinclair Название: Principles of Game Audio and Sound Design ISBN: 1138738972 ISBN-13(EAN): 9781138738973 Издательство: Taylor&Francis Рейтинг: Цена: 5970.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Название: Game Audio Programming 3: Principles and Practices ISBN: 0367354136 ISBN-13(EAN): 9780367354138 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.
Название: Game Audio Programming 3: Principles and Practices ISBN: 0367348047 ISBN-13(EAN): 9780367348045 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.
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