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Game Audio Programming 4: Principles and Practices, Somberg, Guy


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Цена: 19906.00р.
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При оформлении заказа до: 2025-07-28
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Автор: Somberg, Guy
Название:  Game Audio Programming 4: Principles and Practices
ISBN: 9781032362397
Издательство: Taylor&Francis
Классификация:



ISBN-10: 1032362391
Обложка/Формат: Hardcover
Страницы: 338
Вес: 0.82 кг.
Дата издания: 12/06/2023
Иллюстрации: 17 tables, black and white; 26 line drawings, black and white; 51 halftones, black and white; 77 illustrations, black and white
Размер: 234 x 156
Основная тема: Computers | Programming | Games
Подзаголовок: Principles and practices
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз


Essential Effects

Автор: Maressa
Название: Essential Effects
ISBN: 1138101079 ISBN-13(EAN): 9781138101074
Издательство: Taylor&Francis
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Цена: 6430.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects.

Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
Рейтинг:
Цена: 12707.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Автор: Ian Crook, Peter Beare
Название: Motion Graphics: Principles and Practices from the Ground Up
ISBN: 1472569008 ISBN-13(EAN): 9781472569004
Издательство: Bloomsbury Academic
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Цена: 5226.00 р.
Наличие на складе: Есть (1 шт.)
Описание:

Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries.

Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.

Game audio programming

Название: Game audio programming
ISBN: 0367658348 ISBN-13(EAN): 9780367658342
Издательство: Taylor&Francis
Рейтинг:
Цена: 6889.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners,

Getting Started with C++ Audio Programming for Game Developm

Автор: Gouveia David
Название: Getting Started with C++ Audio Programming for Game Developm
ISBN: 1849699097 ISBN-13(EAN): 9781849699099
Издательство: Неизвестно
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Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Principles of Game Audio and Sound Design

Автор: Sinclair
Название: Principles of Game Audio and Sound Design
ISBN: 1138738972 ISBN-13(EAN): 9781138738973
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Game Audio Programming 3: Principles and Practices

Название: Game Audio Programming 3: Principles and Practices
ISBN: 0367354136 ISBN-13(EAN): 9780367354138
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.

Game Audio Programming 3: Principles and Practices

Название: Game Audio Programming 3: Principles and Practices
ISBN: 0367348047 ISBN-13(EAN): 9780367348045
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.

Game audio programming 2

Название: Game audio programming 2
ISBN: 1032401796 ISBN-13(EAN): 9781032401799
Издательство: Taylor&Francis
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Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented.

Game audio programming 4

Название: Game audio programming 4
ISBN: 1032361077 ISBN-13(EAN): 9781032361079
Издательство: Taylor&Francis
Рейтинг:
Цена: 6889.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
Рейтинг:
Цена: 10411.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

Game Anim

Автор: Cooper
Название: Game Anim
ISBN: 1138094870 ISBN-13(EAN): 9781138094871
Издательство: Taylor&Francis
Рейтинг:
Цена: 6583.00 р.
Наличие на складе: Поставка под заказ.

Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.


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