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Adapting Endings from Book to Screen, Parey, Armelle


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Цена: 6430.00р.
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Автор: Parey, Armelle
Название:  Adapting Endings from Book to Screen
ISBN: 9781032177380
Издательство: Taylor&Francis
Классификация:



ISBN-10: 1032177381
Обложка/Формат: Paperback
Страницы: 188
Вес: 0.26 кг.
Дата издания: 30.09.2021
Серия: Routledge research in cultural and media studies
Язык: English
Размер: 229 x 152
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: Last pages, last shots
Рейтинг:
Поставляется из: Европейский союз


Every Game is an Island: Endings and Extremities in Video Games

Автор: Riccardo Fassone
Название: Every Game is an Island: Endings and Extremities in Video Games
ISBN: 1501316613 ISBN-13(EAN): 9781501316616
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 19008.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.

Filming Forster: The Challenges of Adapting E.M. Forster`s Novels for the Screen

Автор: Ingersoll Earl G.
Название: Filming Forster: The Challenges of Adapting E.M. Forster`s Novels for the Screen
ISBN: 1611476828 ISBN-13(EAN): 9781611476828
Издательство: Неизвестно
Рейтинг:
Цена: 13102.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Filming Forster focuses upon the challenges filmmakers confronted in producing film adaptations of E. M. Forster`s fiction. Working on the principle of an interactive relationship between two equally valuable modes of storytelling, this book maintains that the film adaptation and adapted text shape the meaning of each other in a continuing process of mutual illumination.

Adapting endings from book to screen

Название: Adapting endings from book to screen
ISBN: 0367200686 ISBN-13(EAN): 9780367200688
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book offers a new perspective on adaptation of books to the screen; by focusing on endings, new light is shed on this key facet of film and television studies. The authors look at a broad range of case studies from different genres, eras, countries and formats to analyse literary and cinematic traditions and ideological issues.

Forms and functions of endings in narrative digital games

Автор: Herte, Michelle
Название: Forms and functions of endings in narrative digital games
ISBN: 0367479915 ISBN-13(EAN): 9780367479916
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.

Screen adaptation: beyond the basics

Автор: Williams, Eric R. (ohio University, Usa)
Название: Screen adaptation: beyond the basics
ISBN: 1138948861 ISBN-13(EAN): 9781138948860
Издательство: Taylor&Francis
Рейтинг:
Цена: 5817.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Once you understand the basics of screenwriting, ideas for your next screenplay are everywhere. Whether it comes from a favorite children's book, a summer novel you discover accidentally, a news story that catches your imagination, or a chapter from your own life - advanced screenwriting strategies should now guide you through your first adaptation. In Screen Adaptation: Beyond the Basics, award-winning screenwriter Eric Williams uses examples from award-winning screenplays to explain new storytelling techniques. His real-world examples illustrate a range of advanced approaches - including new ways to identify and craft tension, how to reimagine structure and character, and how to strengthen emotional depth in your characters and in the audience. Screen Adaptation: Beyond the Basics teaches readers new ways to engage with source material in order to make successful adaptation decisions, regardless of the source material.

The book offers:

    • Three detailed examples of award-winning adaptations by the author, including the complete short story and final scripts used in the Voices From the Heartland project;
    • Breakout boxes highlighting modern and historical adaptations and providing examples for each concept discussed in the book;
    • More than fifty charts providing easy-to-use visual representations of complex concepts;
    • New screenwriting techniques developed by the author, including the Triangle of Knowledge, the Storyteller's Parallax, and the idea of Super Genres as part of a Screenwriters Taxonomy.
Forms and functions of endings in narrative digital games

Автор: Herte, Michelle
Название: Forms and functions of endings in narrative digital games
ISBN: 0367542536 ISBN-13(EAN): 9780367542535
Издательство: Taylor&Francis
Рейтинг:
Цена: 6430.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal.As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Every Game is an Island

Автор: Fassone Riccardo
Название: Every Game is an Island
ISBN: 1501343998 ISBN-13(EAN): 9781501343995
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 5542.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.


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